nugg0t
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wot he sed. I fully agree. Like I said in another thread, in Dawn of War, you needede to be prepared to use multiple tactics and strategies. In C&C3, biggest army and fastest builder wins. In Dawn of war, using Necrons in a 5 player multiplayer map, I took the center and built two monoliths ready to upgrade while I took out the hardest player in the game. Then I went for the second hardest, without refreshing my troops. While attacking him, and losing, I had another opponent come in from behind, therefore sandwiching me between two enemies (which I'm sure you can understand is a very bad position to have your entire force in). Using a tactic I've thought of but never used before, I teleported the monolith to the back of the base I was attacking, then teleported the necrons to that monolith, along with the commander unit. This then left my two enemies facing off against each other's armies while I was in the back wiping out one of their bases. By the time I'd finished with the base, the two armies were virtually destroyed, leaving me only stragglers to mop up. It was a very tactical game and I managed to pull it off very well. In C&C3, the closest I could come to this is to use the Scrin wormhole or mastermind teleport. These are good tactics, but there are still issues making the game too easily winnable. Buildings are too easily destroyed. Superweapons are good, but too powerful and easy to obtain- in DOW you need to capture the relics to make your super-weapons (which are usually just high-powered units). The armies are too big, DOW places limits based on ground-control, which slows down the rich players a bit and prevents oversized armies (depending on your race). The side-bar powers should be brought into play a bit more (cheaper? stronger?), the avatar either cheapened or strengthened, GDI air units strengthened but stratofighters limited to maybe 4 max (for the space-hopping ability allowing instant destruction of any building), and some other changes.
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The game was buggy as hell until the 4th patch. It wouldn't save properly in campaign mode, and it kept locking up. Now it seems to be ok, but it's really badly balanced- well, that's what people are saying anyway. I only used Scrin in multiplayer so I don't really know. But everyone says Scrin airforce is overpowered.
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Well, as my friend said, there's too many cheap ways to win in this game. Dawn of War 40k and the exapnsions (Dark crusades is most recent one, very good) are very well balanced. Recent balances have made it one fot he fairest games I've ever played. Everyone said the team I chose, Necrons, was overpowered. But I always lost. Then they made them weaker in some ways, stronger in others, and I had to change my tactics a bit. Now for the first time I've been winning, my first victory being in a 5 player LAN last weekend. As for C&C3, there's the mothership cheaps with Scrin (signal transmitter next to enemy base, deploy MS, start dropping lasers. Or the buzzer/drone/other unit cheap with the portal makingthem glowing timebombs. Or engineer rushes, or engineer rushes with wormholes for Scrin. Or building your power and defence posts out into the tiberium, or building them into enemy bases, or taking out someone's resources via harvesters and refineries. There are jsut too many ways to play dirty in this game. It's less about warfare and military tactics, and more about who can **** who the fastest. Plus, if you're Scrin and you can get your airforce up, you generally win. The only way I have lost with Scrin was when I had a max-difficulty steamroller AI player next to me in an 8 player LAN game (other 6 were humans), and they stremed in over 100 rocketeers and scorpion tanks. I killed 63 of them, but for every 5 I killed 5 more would get a rocket hit on one of my devastators, and eventually I was killed. The guy who made the server put himself on the other end of the map, the bastard. I got stuck right next to a rusher. He knew I was his biggest threat!
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What does that do? Stop vehicles? Disable weapons?
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I haven't seen it take out air before, and I saw the domino effect a little, but I can't get the buzzer trick to work (zap them, then wormhole them into enemy bases in time to blow up and cause a domino effect).
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I like getting the Mastermind on a hot-key, wormholing it into the back of an enemy base by the powerplants when they are attacking me, then quickly selling off as many as I can to take out their defences before selling their more valuable buildings, or taking the barracks and making engineers to capture everything left. One minute they think they have me pinned, then they realise most of their base is gone and I have loads of cash, lol!
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What are the back cannons on the tripods, the mech avatars, and the corruptors? I've played the game a lot, almost to the end (on the mastermind level for Scrin) but I don't know those units- well, I know the avatars and their abilities, but the avatar mech? I'll have a game and see if I can find them.
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i got absolutely nailed by rocketeers tonight. i had scrin, and about 8 devastator warships, but the ai player in our 7 human lan game sent up a steady stream of rocket men. most got killed, but enough got through to kill off my ships and destroy my base.... rocket men.... i killed 63 of the bastards...
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Fair enough, but for me, it ruins the fun of it if two people immediately try to knock out the income. There's no point playing someone who can't fight back. I usually try to capture their buildings and sell them, refinery included, or capture them to turn into a secondary base. Against the computer I target income sometimes, but in PvP games it just makes it a game of "who can destroy one building first". Whoever succeeds will win the whole game (most of the time). crdgohan- No, I don't think I saw an outpost there, it was a power plant. That's what I was confused about. He just planted a power plant at the start, then started planting gun turrets there.
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My flatmate always rushes to take all the tiberium he can. Then he has a massive base spread everywhere and loads of cash, but no defence- and i have a big army fully upgraded heading to his core from my small but very well defended base.
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My flatmate and I took on the third flatmate in a LAN. He's quite a bit better than us at RTS games. He was GDI, I was Scrin, and my team-mate was Nod. He had 2/3rds of the map, with a very fat wall of defences keeping us trapped down the bottom with little resource. We made a plan He tried to ion cannon my team-mate's nuke building, so I dropped the scrin force-field/shield thingy over it. Then it came online, and he nuked the other guy's base right where all his power buildings were all bunched together. I opened a worm hole and poured through about 10 tripods and 10 engineer units. The tripods killed all vehicles and troops, I stole half his base, I sold what I didn't need and started producing his own units inside is base while dropping those sonic cannons around them. I got his barracks and made engineers again, then sent them around with the tripods to steal the rest of his buildings. It's amazing how you can so quickly go from total domination of the map and a "guaranteed win" to being destroyed in the space of one minute. It reminded my of my first game of RA2. I had two fully veteran tanks charging around the map destroying my mate's base. He won in the end, barely. His got his last two jets to kill my last tank a matter of seconds before I took out his airfield.
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Cool feature, but what use it it? Why would they bother? Maybe I missed a valuable reason, please tell me if I did.
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I reckon the mutants should have had more abilities, like resistance to tiberium, useful for harvesting and cheaper than the robot harvesters (and don't need to queue at the depot), or resistance to many of Nod's/Scrin's tiberium based weapons, or ability to have a surge attack (burst of rage and increased power/speed for 10 seconds). When I first found them in the last GDI vs Nod mission before the Scrin, I thought they must be really cool or have soemthing important to do in the story. But apparently they just a stupid extra unit with no value.
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Network play with wife.. NO DEAL!?PISSED OFF!!
nugg0t replied to dirkboy's topic in Tiberium Wars / Kane's Wrath
That's what people think, and in some places it is correct- but in NZ the law says you may not copy it or back it up at all. A few people have been caught out by that, and the NZ Herald had a big article on it outlining your rights under digital media and copyright. Basically, what you buy is what you get. You aren't allowed to convert it, copy it, play it to an audience, charge for use of it, or many other things, without permission from the copyright holders. -
Enemy attacking your harvesters. I don't mind them attacking the base, or my troops, but harvesters... it ****s me off. They are mindless, stupid, suicidal robots that randomly drive into the enemy's base and get killed as it is- but actively targeting someone's harvesters is low. It's like kicking them in the nuts after challenging them to a fight. One thing of interest... I watched that replay posted earlier and I saw the yellow guy place a power structure up in the base of the green guy (who later spidered the crap out of him), then start building other **** around it. How does that work? He had no ground to place structures, how could he do that?
