Hi all!
Guys I am experiencing a major problem in a 4 Human vs 4 AI LAN game. This is a common problem, but so far I came up empty handed.
I've played some of these LAN games (4v4, 2v2, with AI) and 5 minutes after game starts, gameplay becomes choppy. I think this is due to AI issues: foe example, AI's are sometimes found blocked, eventually by path algorythm loop. Internally, AI must be constantly trying to resolve itself, but probably enters in a deadlock state, or block. This could be one of the issues.
This is just my theory though. In Human vs Human ZH battles this doesn't happen... Is there a way around this? Any thought ayone?