dizzy
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True, but generally we are on the same price range. I dont really need Apocalypse's or Kirov's. But War Miners ARE the best miners in the game and so bringing in the most ore would really be a benfit. Chrono Miners: Dont bring in as much and needs Babysitting. Slave Miner: Has a major weakness. Try deploying a desolator near one and annihilating the slaves. The War Miner cant be beaten by cheap infantry tactics, and needs a full tank force to finally beat one. Rhino Tank: 900 - Lasher Tank: 700 Flak Track: 500 - Gattling Tank: 600 V3 Launcher: 800 - Magnetron: 1000 Desolator: 600 - Virus: 700 Boris: 1500 - Yuri Prime: 1500 Theres not to much different in our prices. And considering the Industrial Plant Rhino's are actually CHEAPER than Lashers. Also, taking out the Mastermind and Disk makes you pretty vulnerable. Without the Mastermind your supply of Psychics is limited. Anything you take out will severly weaken your attack force. Beleive me, if you want any chance to take me out, you'll definatley need Disks and Masterminds. Your not taking into account that Siege Choppers can gain veterency too. An elite Siege Chopper will outrange an elite Virus. If your Magnetron tries to come in range of my tanks, it will get pounded by my Siege Choppers. Okay your on one side im on the other. Again, someone has to strike first. If its your Magnetron then my Siege Choppers will punish it before it gets into position. Once your Magnetron is down, ill deploy my Desolators, kill off your Virus's. Rhino's can mutilate any Lashers and Gatts. And Drones or Boris will get Mastermind. If your Lashers and Gatts run off, fine. Im not going to follow they are just delaying their eventual destruction. True i usually take games slow, although im not very patient, the Soviets are not equipped for an early game attack, but rather benfit from a huge attack force coming late game.
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Actually, Tech is hard to explain in words but ill explain it in forms of examples. Allies: Prism(Prism Tower and Prism Tank) Chrono(Chrono Miner, Chrono Legionairre and Chronosphere) Missile(Patriot Missile, IFV, Rocketeers and Aegis Cruiser) Soviets: Tesla(Tesla Coil, Tesla Trooper and Tesla Tank Flak(Flak Cannon, Flak Track, Sea Scorpion and Flak Trooper Radiation(Desolator, Demo Truck and Nuclear Silo) Yuri: Psychic(Yuri Clone, Psychic Tower, Mastermind, Yuri Prime and Psychic Dominator) Gattling(Gattling Cannon and Gattling Tank) The other tech's you described aren't techs but something like advantages. The Soviets high tank power and the Allies Speed. All AA is definatley part of a tech. Missile, Flak and Gattling. Otherwise Yuri's primary tech is Psychic. Genetic Mutation, Cloning and Virus's aren't part of any Yuri Tech, because there's really only one of each. Thats like giving the Soviets Invulnerable Tech, Ballistic Missile Tech and Terror Drone Tech. Also, if you have a squad. Give me one too! I have a group of Rhino's, Apocalypse Tanks, Flak Tracks, V3 Launchers, Terror Drones, Kirov's and Siege Choppers. As well as Boris, Desolators and Attack Dogs stored in my Flak's. Someone has to strike first. A deployed Siege Chopper will still outrange a Virus. And i can kill all your Virus's and then deploy my infantry. With all your Virus's dead, i can send all my tanks back a bit, deploy my Desolators and aggrivate all your units. Seriously, a big group of Desolators can seriously hurt your groups of vehicles. Any Desolators you mind control wont be hurting each other. And Boris will still outrange any Desolators you send to kill me, and so that dosent matter. And since Desolators simply cost 600 i can be pumping them out for next to nothing. My Rhino's can humiliate your Lasher Tanks. Boris can crap on Magnetrons and Masterminds. And for a simple 200 i can destroy all your Yuri Clones and Prime. And Boris will belt your Brutes too. Finally, my Flak Tracks will destroy your Floating Disks. Outside your base you may think your defenses are secure. But try defending against a Deployed Siege Chopper squadron and a few V3 Launchers. You may think V3's are weak. And yes inside your base you might be able to defend from a V3 Launch. But on the outskirts its unlikely you will have as many Gattling's as it takes to get my V3 Rockets. And even if you do, my Siege Choppers will get them. If you try to attack them you'll have to get through my initial attack force. Once your defenses are clear my Boris can call in an airstrike on your CY and end the game for you. Ill describe a few points about Yuri's Inconsistensy below: Stationary Air Defense: Patriot Missile: Destroys missiles one shot, deals damage to aircraft and always runs on full power. Flak Cannon: Mutilates Aircraft, destroys missiles in 2 shots and always runs on full power. Gattling Cannon: Eventually deals heavy damage to aircraft and missiles and takes a while to get upto full power. Stationary Tank Defense: Prism Tower: Can be increased in range and power by setting up a network. Tesla Coil: Can be increased in range and power by deploying 3 Tesla Troopers and can be run without power. Psychic Tower: Cant be increased in range or power. And its useless against Psychic Immune Units. Basic Tanks: Grizzly Tank: Excels at speed but has crap armour and still deals decent damage to tanks. Rhino Tank: Excels at blowing things up, has awesome armour and crap speed. Lasher Tank: Has crap armour, decent speed(not as good as Grizzly) and decent attack power(not as good as Rhino) Tank Killers: Mirage Tanks: Real good speed and pretty high attack power, also hides as trees which is useful and has to be manually mind controlled. Apocalypse Tanks: Real good attack power and armour, humiliates stationary defenses in 2 shots. Mastermind: Cant damage everything, overloads in 3 (controls) and has pretty okay armour. Seriously, some of Yuri's units really are at a disadvantage. In my eyes he was an unfinished project. He seriously needs some upgrades, Go to this message here: http://www.forumplanet.com/planetcnc/topic...amp;tid=1690882 Thats a whole 17 page argument about Allies-Soviets-Yuri At first everybody agrees that Yuri is good. But further on we everybody agrees that Yuri isnt as good and the Allies and Soviets pwn him. You'll have to scroll through the first couple of posts though.
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At least you explained your points with actual backup, and didnt swear and curse and say "Yuri Rules!". But you better be prepared for a long discussion about Yuri. And as long as it dosent get outta hand with us screaming at each other, then we can have an enjoyable discussion. In certain terms, Yuri has a great side. However i must say that although some say Yuri is unbalanced in a way he is unstoppable. I say hes unbalanced in a way he really is at a disadvantage. Straight away, you know Yuri has a lack of numbers. The Allies have three techs. (Chrono, Prism and Missile's) The Soviets have three techs too. (Tesla, Radiation and Flak). Yuri meanwhile only has two. (Psychic and Gattling). Also, Yuri has a disadvantage in numbers. Not nearly as much infantry as Allies or Soviets. And like i described earlier, Yuri's way of winning battles is one-sided. I beleive Yuri's way of winning a fight is one-dimensional. The same tactics wont always work. And then Yuri is in a bit of trouble. Also, Yuri's Gattling Tech is inconsistent. And really needs a structure to protect the Gattling Cannon from getting abused (unfortunatley Yuri dosent have it) I mean, a group of Robot Tanks can destroy 1 Cannon, run off and come back. Hit and Run tactics can humiliate a whole platoon of both Gattling Cannons and Tanks. Heck, in unholy alliance i always build Gattling Cannon's they are my number 1 option for air defense. BUT, i always cover my Gattling Cannons with structures that will prevent it from getting abused. Prism Towers, Battle Bunkers and Flak Cannons. Yuri's Psychic Tech was great in RA2 as a minor technology. Because the Soviets had all the technology and units to back it up, the Psychic Tech really was effective. Unfortunatley in Yuri's Revenge the Psychic Tech is Yuri's Primary way of winning a fight, and it dosent always work. Prism and Tesla Tech has very few weaknesses and when it is expolited, the Allies and Soviets can deploy different tactics. Also, Yuri's units are easily countered whereas the Allied and Soviet unit attacks need to be thought out before executed. The Lasher Tank is good, but when thrown up against superior armour like the Rhino Tank. The Lasher Tank is ripped to pieces. The Gattling Tank, again can be abused or simply blown to bits by Rhino's. Magnetron's are not exactly heavily armoured. Boris himself, can rip apart a Magnetron in seconds. The Mastermind, again can be ripped open by Boris or Terror Drones. And the Floating Disk's armour is only fair, easily beaten by a superior number of Flak's. However, Yuri isnt to bad, the unbalancing part about Yuri is the fact that his best units are at a low tech level. I can win games with Yuri without building a Battle Lab. Whereas the Soviets do benefit from a Battle Lab with the Apocalypse and Kirov. And its a MUST-HAVE unit for the Allies, so they can get the most out of the Prism Tank, Battle Fortress, Mirage Tank, Spy Sattelite, Chrono Legionairre etc. Most Yuri strategies rely on annoying tactics to overwhelm a player and then send in the medium ground units like the Lasher, Gattling Tank and the Disk to level the base. The Soviets rely on Brute Force, they dont need to piss-fart around with tactics. Throwing a group of Rhino's together and running head on into an enemy base is usually enough to deal a crippling blow to the enemy. Allied strategies mostly use high tech weaker, faster units that can deal good damage to the outskirts of an enemy base and retreat when superior ground units come in. However in general, Yuri is a fine side to choose. Hes missing a few neccasilities in my opinion, but hes capable of winning matches certainley. Its just that the Soviets and Allies can mostly use similar tactics while Yuri has to adapt to a new style of play. I can tell you now, im not a patient person. Yuri players need to be very patient, which is why i rarely go as Yuri.
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1. ALWAYS build your first War Factory in the back of your base. Seriously, there is nothing worse than losing your original war factory in a rush. They are quite possibly the most important structure next to the CY. 2. When you have spare cash, build more miners. Again, the more miners you have the better your income will be. If your Allied you can practically pump out Miners without any hesitation. As Soviet you should probably build 1 Ore Refinery per 4 Miners. 3. Play to your armies strengths. As an Allied Player use your superior infantry forces and your quicker forces to advantage. Always move around and combine Prism Tanks with Mirage Tanks. And Grizzlies with Guardian GI Battle Fortresses. As Soviets you should use your superior ground forces. Always throw your Rhino's in your opponents face and always pick off the vehicles and structures before anything else so you can get the best out of their forces. Keep your Apoc's escorted with Desolators for maximum effect. And always keep Flak Tracks in your base. As Yuri your better off annoying everyone's units. As Yuri Prime just control the best unit outside a base. And take over the most expensive things too. A force of Virus, Brutes, Lashers, Gattling Tanks, Masterminds and Magnetrons is a force to be reckoned with. Annoy your opponent with the Magnetron. Then when they come out to destroy you, use your respecitive units.
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I agree, the Battle fortress really was a killer. It practically stopped all Apocalypse Attacks. I think that Battle Fortress should be downgraded. 1 on 1 a BF and Apoc should be an even battle. Also, i think the Tesla Trooper really should get a better weapon against tanks. And maybe deploy into a stationary bunker.
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Personally i think in RA2 the Allies were easily the better side. I mean look at it this way. They had easily the better infantry squad, GI's were the best infantry unit in the game. Considering their cost, range, gain of veterancy and then their lack of weaknesses The Allies get the Spy Sattelite which reveals the entire map, the Soviets meanwhile get stuck with a crappy Psychic Sensor which only showed you if any units were planning to attack any structures near your Sensor. Nothing compared to the Spy Sat. Then they have the unstable Prism Tank which can level a base in no time. The Apocalypse is great, but simply to expensive and to slow to contend with the Allies base defenses. Then they get Tanyas, which can completley overwhelm any infantry forces. Rocketeers ruled the skies, they were seriously a trump card and could gain veterency in seconds and also level a base really quickly in numbers, especially on elite. Then they get Spies, which can promote your units to Veteran, steal credits or technology or else power down a base. Enough time for a Prism Group to level a CY and Ore Refinery with no real threats. And the super weapons really do go into the Allied Favour. I mean they get the Chronosphere which can teleport 9 Prism Tanks into the back of your base, level your CY, Battle Lab, War Factory and Ore Refinery in no time. The Weather Device has much greater range than the Nuke. In Yuri's however, i think the Soviets got enough upgrades to be the best side. The Industrial Plant neutralized the cost and build time of Apocalypse Tanks and a large squadron of Rhino's. The Battle Bunker was a great defense against early rushes. And was one of the early game things i actually kept building later on. Heck, i think the Battle Bunker was even better than the Tesla Coils in some terms. And then Boris, wow, what a great hero. The best by a country mile. His machine gun just owned infantry and ripped vehicles apart. And his airstrike gave him the ability to destroy structures from a safe distance. Go the Sovs!!!
