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Tetragramm

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About Tetragramm

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  1. Tetragramm

    How to aim/shoot well?

    I use the arrow keys. I use left and right to turn and delete and page down to strafe. When my hand is there, my pinky is on enter and my thumb is on the 0 key. I have reload on mouse wheel. Any time I need to shoot, my fingers are on all the right keys, and any time I need anything else, I don't need to shoot. Oh, and to get better at aiming, play minesweeper. If you can beat expert in less than 150 seconds, you get good at aiming. You have to click squares smaller than the average head really fast.
  2. Tetragramm

    Map Problems

    I was thinking you make it so that it teleports units to a rally point. A tank moves onto it, the teleport starts, it goes there and the next unit comes on. The problem would be getting it to teleport from the depot and to the rally point without the player doing anything. The AI for moving the units onto and from the depot is already there. It could even be done from one depot to another, and you just fix the teleport ends to the depots. It doesn't have to be owned by the player, it would be a building that you use to get from one place to the next.
  3. Tetragramm

    Map Problems

    Thank You. Your last idea works great. Though i do think the teleporting service depot would be cool.
  4. I have a map that consists of a base in each corner, connected to a square island in the middle by a small strip of land. Surrounding the bases is water. The problem is the navy cannot get to the other sections of water to attack more than one enemy. I have tried to fix it by connected the land by bridges but this creates an even worse problem with land units. Someone could just blow up the bridges as the units come across. Another problem with that is that the bridge is too narrow to be able to get across if there is more than just a few tanks there. Is there anyway to make the bridges invincible? Or make the navy get from one side of the land to the other? Thanks in advance. Ideas: Making the bridges Invincible Making a tunnel through the land Making a building like a service depot that chrono's tanks and infantry across the water Doing the same for the navy
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