

sleeplessone
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TibEd2 beta 4 error switching Buildings to Units
sleeplessone posted a topic in TibEd Technical Support
Import Candidates: INI.bigDataINIObjectFactionUnit.ini DataINIObjectFactionUnit.ini Picked: INI.bigDataINIObjectFactionUnit.ini Debug log contains {ParsedFile} DataINIObjectFactionBuilding.ini construction {ParsedFile} DataINIObjectFactionBuilding.ini parsed {getgamefileCallback} INI.bigDataINICommandSet.ini selected as import candidate {ParsedFile} DataINICommandSet.ini construction {ParsedFile} DataINICommandSet.ini parsed ['_GeneralsListEditor__change', '_GeneralsListEditor__getListEditRoot', '__doc__', '__init__', '__module__', 'addEmpty', 'addString', 'afterAdd_changeName', 'deserialize', 'doAddFunction', 'remove', 'serialize'] {getgamefileCallback} INI.bigDataINICommandButton.ini selected as import candidate {ParsedFile} DataINICommandButton.ini construction {ParsedFile} DataINICommandButton.ini parsed ['_GeneralsListEditor__change', '_GeneralsListEditor__getListEditRoot', '__doc__', '__init__', '__module__', 'addEmpty', 'addString', 'afterAdd_changeName', 'deserialize', 'doAddFunction', 'remove', 'serialize'] ['_GeneralsListEditor__change', '_GeneralsListEditor__getListEditRoot', '__doc__', '__init__', '__module__', 'addEmpty', 'addString', 'afterAdd_changeName', 'deserialize', 'doAddFunction', 'remove', 'serialize'] {getgamefileCallback} INI.bigDataINISpecialPower.ini selected as import candidate {ParsedFile} DataINISpecialPower.ini construction {ParsedFile} DataINISpecialPower.ini parsed {getgamefileCallback} INI.bigDataINIScience.ini selected as import candidate {ParsedFile} DataINIScience.ini construction {ParsedFile} DataINIScience.ini parsed {getgamefileCallback} INI.bigDataINIObjectFactionUnit.ini selected as import candidate {ParsedFile} DataINIObjectFactionUnit.ini construction {ParsedFile} DataINIObjectFactionUnit.ini parsed -
an easier way extract the rank.ini with a bif extrator from ( finalbif ) from the ini.big or iniZH.big then modify the rank.ini yourself with notepad then import into TibEd2
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I know why this error occurs now, and its a not a problem with the mod selector but a problem where a value for an attribute has been left blank. example, i tried to remove the science requirement on the for veteran Red Guard to be produced which is done by a behavior module. TibEd 2 beta 4 is unable to remove the entire line. It currently just allows the value to be changed. So i removed the line manually from the original ini so all that was left was create veteran. Oh and this didnt work.. i still had to pruchase the science. EDIT ... the above is wrong Technical Difficulties message is just CnC generals way of saying it crashed apart from the reasons mentioned .... in the message is can also be due to an in correct value , or maybe something is incorreclt spelt. I also have A-10 working without science purchase.. Still looking at redguard training and pathfinder ..etc
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I have manage to get a similar error when playing with the modules, specifically the behavior modules. I am using TibEd2 beta 4, Generals 1.08 with ZH 1.04. This is all a generals mod... test run. 1st one occured when trying to remove the attribue UpgradeOCL on the OCL Special Power module on the AmericanCommandCentre. Think i might have to put the value none in there? There Was an error which was not handled by any code! Please report this error message and steps to recreate the error on the TibEd forums (http://www.tibed.net/forums) unless the error message below makes sense. TibEd could be unstable now! Error type: EPyAttributeError Error message: ValueError: need more than 0 values to unpack And achive this error, which i will attempt to repeat again. There Was an error which was not handled by any code! Please report this error message and steps to recreate the error on the TibEd forums (http://www.tibed.net/forums) unless the error message below makes sense. TibEd could be unstable now! Error type: EAccessViolation Error message: Access Viloation at address 00414957 in module 'TibEd2.exe'. Read of Address 00000008 P.S. is there a chance we will get the ability to add new modules to buildings and units along with more editing powers over current modules? thanks in advance
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i get the exactly the same error