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Justo

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  1. ok i made a clone of a nuke silo and everything works fine but when u build it it tunes invisable can anyone help here is what i have in my files rulesmd.ini ; Soviet Nuclear Missile2 [NAMISL2] UIName=Name:NAMISL2 Name=Soviet Nuclear Missile Silo BuildCat=Combat SuperWeapon=Nuke2Special ;HY SuperWeapon2=ChemicalSpecial Prerequisite=NATECH,NACNST Strength=1000 Armor=concrete TechLevel=10 Adjacent=2 Sight=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9 lg,Dbris10lg,Dbris10sm ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys SpecialThreatValue=1 NukeSilo=yes Nominal=yes RevealToAll=yes HasStupidGuardMode=false Spyable=yes ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state Geoff is god! ;DeathWeapon=NukePayload2 ;Explodes=Yes AIBuildThis=yes ProtectWithWall=yes BuildLimit=1 DamageSelf=yes artmd.ini [NAMISL2] Cameo=MSSLICON Image=NAMISL Remapable=yes Foundation=3x3 Buildup=NAMISLMK Height=8 DemandLoadBuildup=true FreeBuildup=true NewTheater=yes PrimaryFirePixelOffset=0,44 ; aim for center of pad to align with anim SuperAnim=NAMISL_E SuperAnimYSort=543 SuperAnimZAdjust=-2 SuperAnimTwo=NAMISL_F SuperAnimTwoYSort=543 SuperAnimTwoZAdjust=-3 SuperAnimThree=NAMISL_G SuperAnimThreeYSort=543 SuperAnimThreeZAdjust=-4 SuperAnimFour=NAMISL_H SuperAnimFourYSort=543 SuperAnimFourZAdjust=-5 SuperAnimDamaged=NAMISL_ED SuperAnimTwoDamaged=NAMISL_FD SuperAnimThreeDamaged=NAMISL_GD SuperAnimFourDamaged=NAMISL_HD CanBeHidden=False OccupyHeight=4 RemoveOccupy1=1,-1 RemoveOccupy2=0,-2 RemoveOccupy3=-1,-2 RemoveOccupy4=-2,-2 RemoveOccupy5=-2,-1 RemoveOccupy6=-2,0 RemoveOccupy7=-1,1 ; --- NUCLEAR MISSILE SILO CLONE(1)--- ;Idle [NAMISL_E] ;nuke silo Normalized=yes LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;Idle [NAMISL_ED] ;nuke silo Image=NAMISL_E Normalized=yes Start=1 LoopStart=1 LoopEnd=2 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;startup, transition to charged [NAMISL_F] Normalized=yes Start=0 End=15 Rate=200 Layer=ground NewTheater=yes Shadow=yes StartSound=NuclearSiloReady ;startup, transition to charged [NAMISL_FD] Image=NAMISL_F Normalized=yes Start=16 End=31 Rate=200 Layer=ground NewTheater=yes Shadow=yes StartSound=NuclearSiloReady ;looping, charged [NAMISL_G] Normalized=yes LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;looping, charged [NAMISL_GD] Image=NAMISL_G Normalized=yes Start=1 LoopStart=1 LoopEnd=2 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;shutdown, transition back to idle [NAMISL_H] Normalized=yes Start=0 End=15 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;shutdown, transition back to idle [NAMISL_HD] Image=NAMISL_H Normalized=yes Start=16 End=31 Rate=200 Layer=ground NewTheater=yes Shadow=yes anyhelp would be nice ty
  2. ah sorry for the lateness of this reply i lost my internet ummmm what do u mean by Image=NAMISL if u change that there wont be a picture called that
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