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Savear

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About Savear

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  1. how long till the new Kanes Wrath Editor...
  2. Ive managed to work with this new latest form... and for sometime i believe its alot better than the others, I have ran into some little bugs, nothing to big to where auditing my own work couldnt solve. All together, Tibed beta 5e is a nice work of art, and to me shows more promise I can't speak for everyone else, so this is my opinion on the matter, Tibed B. 5e is working excellently.
  3. hey koen not to rush you or anything but i am curious when are we going to be able to see the GUI version of Tibed2 C&C3...
  4. Hey Koen what is the command line prompt for launching the C&C 3 Command Center...
  5. So Far So Good... I've had a little bug problems but I've managed them out, due to the fact that it was a "vista" problem.... its ok im just waiting for the GUI it will make it a lot easier to edit...
  6. I Made 2 versions i started out modding the nod side ( everything, it built successfully) i than decided since my mod version 1.00 was ok i would mod the weapons of nod..." you know a little piece by piece modding", i than tried to mod some few weapon assets, i ran into trouble trying to mod the following: nod obelisk (all 3), nod samsite weapon (just the main weapon on here), nod avatar beam-cannon, nod avatar flame, nod avatar laser, flame tank weapon, and some others i can seem to remember. I plan on making it a pretty large mod.
  7. Koen I think I found one small bug it has to do with the weapon assets. When editing the weapon asset you can only change certain features on no more than a few weapons... I have come to find that Tibed won't compile right when editing such features like damage on the Nuclear Missile; Nod Obelisk Sweep Weapon & Nod Obelisk AntiInfintry Weapon; and some others like the Nod Sam Site you can't edit that at all. Could you tell me if this has anything to do with Tibed or if this is a C&C 3 hard code problem that wont let me change the features....
  8. You know guys C&C 3 is more like a hard-coded program, the game and/or the editor will crash sometimes if you make changes to certain assets. If this happens this means you will need to do some more work to other assets in order to get an insured game-play or compilation. I found this out and to be true for numerous assets in the C&C 3 files... So just a little heads up...
  9. Hey Koen I don't know if this is the right place to post, but would you happen to know what weapon I should edit if I am trying to edit the Nod Sam Site Weapon Damage Set... And if this is the wrong place to post can you please see to it that its moved thank you Koen...
  10. Good News Koen, Your A Big Life Saver Thanks Dude... instead of giving the temp directory itself access rights you have to give the whole appdata folder and all of its subfolders access too. Other than that shes a working beauty... and i will be in touch thanks a thousand... One last problem how do i find this Command Center Mod Launcher or what not.... :?:
  11. Im running Vista Home Premium im new to it and I really dont know nothing about it... as for access rights and all that ive been experimenting with it on my laptop... so it may just be privileges... if can help me out i'd appreciate it..
  12. sorry about the double post... I'm not sure what you mean by running the "BuildMod SampleMOD" if referring to the Cmd prompt I have done that... running it through Tibed via import I have not....
  13. way ahead of ya koen i've done that before i posted and when i ran it it worked... im trying to upload the right picture so you can see...
  14. I get the same but except koen i have all the prerequisites for both Tibed 2 Beta 5d (build 113) & the original MoDSDK i have uninstalled and reinstalled both restarting and quick re-installation of the modsdk and tibed 2 beta 5d. i dont know koen, what im doing wrong what the program is doing wrong... other than that tibed 2 is a pretty neat program for C&C 3 seeing that there is no other editors... lol...
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