Hi,
I have a question about how the IQ levels in Red Alert works. For example, here is a copy about the settings in rules.ini:
[IQ]
MaxIQLevels=5 ; the maximum number of discrete IQ levels
SuperWeapons=4 ; super weapons are automatically fired by computer
Production=5 ; building/unit production is automatically controlled by
computer
GuardArea=4 ; newly produced units start in guard area mode
RepairSell=1 ; allowed to choose repair or sell of damaged buildings
AutoCrush=2 ; automatically try to crush antogonists if possible
Scatter=3 ; will scatter from incoming threats [grenades and such]
ContentScan=4 ; will consider contents of transport when picking good
target
Aircraft=4 ; automatically replace aircraft or helicopters
Harvester=2 ; automatically replace lost harvesters
SellBack=2 ; allowed to sell buildings
As you can see, all the levels have other values. If i change everything to zero, then in skirmish the AI builds units, repairs my buildings and they even attack for me.
But when i see that they are attacking, they will only destroy other units, base defenses and ore trucks, but not the other buildings. Is there a way to make the AI IQ Levels attack every last building/unit of their enemy in Skirmish?
Thanks for the help. And i want to know more about this special ability in Red Alert, wich are not inplemented in any other C&C game.