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Brimspark

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About Brimspark

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    Recruit

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    Singapore
  1. I think all 3 campaigns had crappy endings. Nod was the best but it was left hanging.
  2. Brimspark

    Mutants

    They said chaingun so I thought they would be good on tanks; a substitute for rocket soldiers.
  3. I think everyone who plays C&C loves destruction, so who would not use the bomb? I was already gonna pound the Node when they gave me that option to use it. But I was curious to see how it was like, but it turned out quite disappointing cause it was just a GREEN NUKE. No big deal except that it wipes out half the map. Half the map ONLY, but the news report says the whole europe or something what 20+ million died what crap. And the ending with all the units dying is really a lousy ending. It's lame and easy to do. They did not put in any effort. Then I loaded and finished it without the bomb.
  4. Brimspark

    CnC3 atmosphere

    And what happened to Tiberium Ore (Weeds)? I think if you play enough skirmish, you will get SUPER BORED of the landscapes. I want some nice places too!
  5. Brimspark

    Favourite Unit

    Annihilator Tripods are way cool. Try going up against Nod AI Steamroller (Hard or Brutal) and then build 6 Tripods, set them to aggressive mode, and attack-move. They will wipe out everything cause Nod AI hardly builds air units. Setting them in aggressive mode makes them use their back cannons on back targets. Assault Carriers are also way cool when they are making Ion Storms of hurricane size. Like 20 of them moving overshadowing a base and then press the button and watch everything die in the pulsing flashes of lightning.
  6. Brimspark

    SUPERWEAPONS and their realism

    Of course games depict reality, and everyone loves mass destruction, so why not have a realistic nuke. Haha. I'm sure they can balance it out. And where can that Havok physics engine be found? In which game? I would like to play one of those. Would be cool.
  7. I feel that they could have done better to make the superweapons more realistic. Ion Cannon I think that they have done a great job to the Ion Cannon. The previous C&C's Ion Cannons were total crap like what take down one obelisk or make a war factory critically damaged but can be repaired anyway. Still, notice that when you fire on unlevel ground, the white spread cuts through the ground and the white effect ends ABRUPTLY at the place where the higher ground starts. It totally sucks. And I still feel that the area of effect is too small. The bright flash fills the whole screen and then you look back and see that half the base is still there. They should have an EMP effect, so things cannot move out and buildings cannot be sold while you see the many small beams converge. Nuclear Weapon I like the shockwave effect. But come on, since when was a nuclear weapon THAT lousy. It should level an entire base. Sure it would be too good, but that can be balanced out with increased waiting time (like as if 7 mins weren't long enough). It ALSO has the white cut off effect when used on unlevel ground. It does not have radiation and heat. People just walk out of the nuked buildings onto the ground that should be hot melted glass instead of safe treading soil. It does not make things fly. Remember C&C Generals' Nuke MiGs when upgraded? They made tanks and their destroyed bits really take flight. Even building bits. But when you nuke a base here, the building crumbles like it's foundation has been removed. Walkers (Annihilator, Juggernaut, Avatar) can also take their time to fall to the ground. It does not flatten everything. I think so far, C&C Generals had the best nuke. It had a pre-explosion shockwave that flattened trees and not only that, they were also flattened in the right direction. AND they got charred. Though Zero Hour was disappointing - they made new trees models but forgot to add the flatten part. (Some trees don't flatten from a nuke in Zero Hour). The Nuke here in TW leaves doodads (permanent things on the terrain like broken houses) standing, and the flatten tree radius is too little. Is it too hard to change a few numbers? Rift Generator The most disappointing superweapon of all. I thought it would be the coolest, but it turned out to be something that looks like a WINDOWS SCREEN SAVER. It cannot even destroy a refinery. It's Damage Over Time, so people can just sell off the buildings. It's lame that the building bits fall to the ground, instead of getting sucked up. If gravity > sucking force, then nothing should get damaged in the first place. If they wanted to do it the cheap and easy way, at least have more distortion.
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