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Mandigg

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  1. so i updated to 1.9 and this is everything i get in the console when i hit build or play mod. Python Script Engine output sys:1: RuntimeWarning: tempnam is a potential security risk to your program Initializing default Command & Conquer 3 project Language file found for: english ================================================================================ {Build} Temporary directory assigned: d:usersmandiggappdatalocaltemptmpvcqk5n {Build} Temporary directory proper name: d:UsersMandiggAppDataLocalTemptmpvcqk5n {Build} Copying CnC3XML files to build environment... {Build} Copying Mod SDK to build environment... {Build} Copying mod files into build environment... {Build} Launching build script... Command = 'BuildModThroughTibEd.bat TibEd-474fd354' -------------------------------------------------------------------------------- Mod Name: TibEd-474fd354 Current folder: d:UsersMandiggAppDataLocalTemptmpvcqk5n Building Mod Data... Command Line: d:UsersMandiggAppDataLocalTemptmpvcqk5nModsdatamod.xml /od:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltMods /iod:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltMods /ls:true /gui:false /UsePrecompiled:true /vf:true Command Line: d:UsersMandiggAppDataLocalTemptmpvcqk5nModsdatamod.xml /od:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltMods /iod:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltMods /ls:true /gui:false /UsePrecompiled:true /vf:true BinaryAssetBuilder started Cached session data not available. Session cache age is 0 days, 0 hours, 0 minutes. Loading 'file://d:usersmandiggappdatalocaltemptmpvcqk5nmodsdatamod.xml'. Resolving references: modsdatamod Generating stream: modsdatamod modsdatamod Linking binary data modsdatamod Linking import data modsdatamod Linking relocation data modsdatamod Stream complete Cached session data not available. Session cache age is 0 days, 0 hours, 0 minutes. Loading 'file://d:usersmandiggappdatalocaltemptmpvcqk5nbuiltmodsstringhashes.xml'. stringhashes.xml: Compiling StringHashTable:TheStringTable [11e5cf64:f0b88fb1] Resolving references: builtmodsstringhashes Generating stream: builtmodsstringhashes Slow asset clean-up (expected: 1, actual: 1, old: 0, current: 1) builtmodsstringhashes Linking binary data builtmodsstringhashes Linking import data builtmodsstringhashes Linking relocation data builtmodsstringhashes Stream complete BinaryAssetBuilder complete Building Low LOD... Command Line: d:UsersMandiggAppDataLocalTemptmpvcqk5nModsdatamod.xml /od:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltMods /iod:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltMods /ls:true /gui:false /UsePrecompiled:true /vf:true /bcn:Low LOD /bps:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltModsmodsdatamod.manifest Command Line: d:UsersMandiggAppDataLocalTemptmpvcqk5nModsdatamod.xml /od:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltMods /iod:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltMods /ls:true /gui:false /UsePrecompiled:true /vf:true /bcn:Low LOD /bps:d:UsersMandiggAppDataLocalTemptmpvcqk5nBuiltModsmodsdatamod.manifest BinaryAssetBuilder started Cached session data not available. Session cache age is 0 days, 0 hours, 0 minutes. Loading 'file://d:usersmandiggappdatalocaltemptmpvcqk5nmodsdatamod.xml'. Resolving references: modsdatamod Generating stream: modsdatamod modsdatamod Linking binary data modsdatamod Linking import data modsdatamod Linking relocation data modsdatamod Stream complete Cached session data not available. Session cache age is 0 days, 0 hours, 0 minutes. Loading 'file://d:usersmandiggappdatalocaltemptmpvcqk5nbuiltmodsstringhashes.xml'. stringhashes.xml: Compiling StringHashTable:TheStringTable [11e5cf64:f0b88fb1] Resolving references: builtmodsstringhashes Generating stream: builtmodsstringhashes Slow asset clean-up (expected: 1, actual: 1, old: 0, current: 1) builtmodsstringhashes Linking binary data builtmodsstringhashes Linking import data builtmodsstringhashes Linking relocation data builtmodsstringhashes Stream complete BinaryAssetBuilder complete Copying str file if it exists... 1 file(s) copied. Copying Shaders... Copying INI files... d:UsersMandiggAppDataLocalTemptmpvcqk5nModsDataINIvideo.ini 1 file(s) copied. Creating Mod Big File... Built mod as builtmodsmodsTibEd-474fd354.big Copying built mod will be done by TibEd Operation result=OK -------------------------------------------------------------------------------- {Build} Last output line: '' {Build} Build script return code: 0 {Build} Copying BIG file: 'd:UsersMandiggAppDataLocalTemptmpvcqk5nbuiltmodsmodsTibEd-474fd354.big' to 'D:UsersMandiggDocumentsCommand & Conquer 3 Tiberium WarsmodsTibEd-474fd354TibEd-474fd354.big'... {Build} Making SKUDef file... D:UsersMandiggDocumentsCommand & Conquer 3 Tiberium WarsmodsTibEd-474fd354TibEd-474fd354_1.0.skudef {Build} Cleaning up temporary folder: d:UsersMandiggAppDataLocalTemptmpvcqk5n {Build} Finished ================================================================================ and then import TibEd print TibEd.project print dir(TibEd.project) in the run script box ... any ideas ? i read the 7 pages too im not sure whats wrong.
  2. ok so turns out i had v 1.04 .... oops. i am updating now ill try it after I'm done. thanks again.
  3. alright how do i "try it" if it says game will not start because the mod did not work like how do i start the game with the settings i made inside of Tibed 2 ??
  4. alright so i get the error when i try to build mod , that claims the building failed, even though it succeeded saying "operation result= Ok" i believe its because i cant get the Mod SDK Prerequisites installer: how in the world can i resolve this as well as get the files that are not available any longer ? >>> [ http://www.cnc3files.com/file/20 ] Can somebody put it on filesend or something thanx.
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