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Weebz

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About Weebz

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    Recruit

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  • Xbox Live
    WEEBLY
  1. Weebz

    Create A General :)

    Thanks for correcting me, and I was exaggerating with the description. It's just as powerful as the Demolition General's SCUD Storm.
  2. Weebz

    Create A General :)

    Army General -Infantry 1. Ranger 2. Missle Defender 3. Exo-Soldier - Replaces Pathfinder; A soldier in an exo-skeleton. This soldier is equipped with a 20mm Triple Barrel Minigun. ( Effective against infantry and light vehicles; may not enter vehicles or buildings) (General's Power) 4. Colonel Burton -Ground Vehicles 1. M1A1 Abrams - Replaces Crusader Tank (Only Visual) 2. Cougar - Replaces Humvee; %50 More defense and can hold 8 infantry units. Infantry are able to fire out of vehicle 3. MLRS - Replaces Tomahawk Missle; Fires eight smaller rockets (Strategy Center) 4. Avenger (Strategy Center) 5. Paladin Tank (General's Power) No Ambulance -Air Vehicles 1. F-35 - Stealthed Raptor; 20% less damage 2. Apache Longbow - Replaces Comanche; 20% more damage No Stealth Fighter No Aurora Bomber -Tech Future Force Warrior - Rangers gain 50% more defense -Buildings Command Center Supply Center Barracks War Factory Airfeild Cold Fusion Reactor Strategy Center MG - Defense Building with .50 Cal Browning M2 Machine Gun Fire Base Ion Cannon [Powers 1-2 Exo-Soldier Paladin Tank Spy Drone 3-4 Paradrop (5/10/15) AC-130 Gunship (15 sec/30 sec/1 min) 5 Kinetic Strike - EDITED: Eight large projectiles from a Space Station hit the Earth with great force (Just as powerful as the Demolition General's SCUD Strom)
  3. Weebz

    Sup

    Thanks, Louis.
  4. Weebz

    Sup

    True dat.
  5. Weebz

    Create A General :)

    Marine General -Infantry 1. Marines - Replaces Ranger; 20% more attack damage than a normal Ranger 2. Missle Defender 3. Pathfinder (General's Ability) 4. Hathcock - Replaces Colonel Burton; Stealthed sniper (Even when firing) with a .50 cal Sniper Rifle (Strategy Center) 5. Pilot -Ground Vehicles 1. M1A1 Abrams - Replaces Crusader tank (Only visual) 2. Humvee 3. Ambulance 4. MLRS - Replaces Tomahawk Missle Launcher; fires eight smaller rockets which are not as powerful. (Strategy Center) 5. Sentry Drone 6. Avenger (No Paladin Tank) -Air Vehicles 1. Combat Chinook - Replaces the normal Chinook completely. 2. AH-1Z - Replaces Commanche; has 20% less defense. 3. Raptor 4. Stealth Fighter (Starts out with) (No Aurora Bomber) -Tech Rifleman's Creed - All Marines increase range by 50% (Barracks) Powers 1-2 Pathfinder Spy Drone 3-4 Offshore Support - Basicly just the same as China's Artillery Barrage. (10 rounds/25 rounds/50 rounds) Parachute Drop - Drops Marines (5/10/15) Marine Force Recon - Drops Pathfinders (Only 5) 5 Semper Fi - All units/structures gain %50 attack damage for a duration of 20 seconds. Fuel Air Bomb Got this off the top of my head.. Tell me what you think
  6. Weebz

    Sup

    Thanks, guys. I have played the others, but for some reason, I just keep coming back to play Zero Hour.
  7. Weebz

    Sup

    Thanks man.
  8. Weebz

    Sup

    Thanks Nice Octopus.
  9. Weebz

    Sup

    It's a pleasure to know that there are so many other people who like the game... Anyways, I was hoping for some tips on Zero Hour; I just got the First Decade Pack and I haven't even beat campaign yet.
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