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stealthfighter

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About stealthfighter

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  • Birthday 01/10/1988

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  1. stealthfighter

    Replace Particle cannon with ICBM

    There is a tutorial about enabling ICBM Launcher. I think, ICBM launcher is present in the game, and it must be enabled to be used. Please look at this tutorial. http://gendev.gamemod.net/page.php?file=/vanguard/icbm First of all, you need the files related to game data like units, special power etc. with the .ini extension. If you do not have these files when you go to the directory that holds the data ( for example: C:/users/X/Computer/ProgramFiles/EAGames/C&CGeneralsZeroHour/Data/INI ), it means the files are present as extracted in an archieve file with .big extension. First, you must extract the .ini files from the file with .big extension with an .big extractor program. I do not remember the name of the .big file, but it was something like ini.big, you can use this program to extract the .ini files out of the archieve file that holds the data: http://www.cncnz.com/files/zero_hour/utils.php#finalb After you have extracted the files out of the .big file, you can follow the instructions in the tutorial i give whose link.
  2. stealthfighter

    Questions

    is it possible to make an aircraft carrier which can move i have an idea but i am unsure about it, is it possible to use portable structures in the ini file codes, the overlord tank code has a section like this: draw overlordtankmoduletag01 OkToChangeColor = Yes model= ....... ................... ................... there may be some mistakes, but simply the code was something like that, overlord tank carries portable structures, something like that may be done for the aircraft carrier to make it move, but how can the airfields and hangers can be defined as portable structures, and how can they be carried by the aircraft carrier ?
  3. stealthfighter

    advanced modding help

    I made it, but not with the tools, i have recently seen the modding tools and i will try to learn and use em, i downloaded the destructive forces mod from generalsfiles.com and then modified the ini files, the files was in data/ini folder and i edited them by simply notepad, i have taken a civilian baikonur rocket and used it with the normal gla and the gla chemical general, i made the rocket pad such that the rocket flys with the animation from the pad just a short time before its superweapon countdown timer reaches zero and when the weapon is ready, i simply select location to use the superweapon. The animation is just from the first section of the GLA endgame movie. The part where the baikonur rocket is launched from the rocket pad. The rocket falls down to the target location a short time after i use the superweapon. Here, i just use the ObjectCreationList code like the china artillery barrage ObjectCreationList code with a few changes. A Baikonur rocket is created and it falls to the base and it explodes. You can edit how the rocket explodes. I did this investigating ini file codes, manually editing the codes there and testing the changes i tried to do. But i do not how it can be done professionally using modding tools, programs, etc. So, i just edited an already made mod to my preferences. So it is possible :smile and this site is very well, i found many things, thanks to anyone who help beginners or modders out there
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