Jump to content

shafto

Members
  • Content count

    6
  • Joined

  • Last visited

Community Reputation

0 Neutral

About shafto

  • Rank
    Recruit
  1. Me yet again I'm afraid I've noticed that there's a toggle for Fog of War in the rulesmd.ini file. Is this merely a now-defunct throwback to Tib Sun, or is it possible to enable Fog of War in YR? I tried just changing it from No to Yes but that seemed to have no effect. Many thanks, Shafto.
  2. Thanks to all three of you for the help! Shafto.
  3. Anyone know a decent site with plenty of mods to download and have a play with? I'm stuck for ideas for what to include in my first mod and I thought I might be able to draw some inspiration from mods that others have made. Cheers! Shafto.
  4. shafto

    how to mod?

    Thank you both for the help! Shafto.
  5. shafto

    how to mod?

    Ah, well that's certainly useful and thank you for taking the time to reply to my post, but it doesn't seem to answer my question (unless I'm being a newb again). What do I do with the rules.ini once I've finished with it? Do I leave it in the root of the RA2 directory? Will that automatically alter the units I've modded in any network or skirmish games that I play? Or do I need to somehow re-pack the rules.ini into the ra2.mix or ra2md.mix that I got it from? Thanks for any help anyone can give, Shafto.
  6. shafto

    how to mod?

    Sorry to seem like a total moron, but could I possibly have this explained a little further? I grabbed XCC, I've done the extracting, I've edited my rules.ini, I've copied it to my RA2 directory... ....now what? Ra2/Yuri doesn't give me anywhere to load a mod. Do I need to create a modded map using the new rules.ini or something? Apologies if this is really simple but this is literally my first attempt at modding any game and I can't wait to make the Soviets a viable non-rush team! Cheers, Shafto.
×