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RST007

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About RST007

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    Private
  • Birthday 08/05/1986

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  • Location
    Belgium
  • Interests
    Most C&C games, modding editing, making my own stuff

Command & Conquer Profile

  • C&C:Online
    Bl@ck-Devil
  1. Hehe i feel pretty stupid I guess this is the bad side of Copy/Pasting ok Destiny i give it a try thanks for your reply's guy's, again a stupid mistake has been cleared
  2. ok i think i did everything correct but i still can't find why the AI doesn't want to build this F*cking Airpad, it's driving me nuts. added YURAIR in my buildingslist, i even added hem like a 2nth Radar because its gonna replace the current radar of Yuri. anybody see something wrong? Or are there other things that i need to check if the AI would build this building? are there other things that the AI need to build this building? I tested it myself it's buildable for skirmisch games so... I also have a soviet airfield, i added thisone succesfully at the first time, so i dunno why thisone isn't working here's the code; [YURAIR] UIName=Name:YURAIR Name=Yuri Airbase BuildCat=Tech Prerequisite=YACNST Strength=600 Armor=steel Adjacent=3 TechLevel=4 Sight=5 UnitReload=yes ;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.) Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry ForbiddenHouses=Americans AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil Cost=1000 Points=70 Power=-50 Factory=AircraftType Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS 6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false Radar=yes Spyable=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others i hope some1 can tell me what stupid thing is missing, yuri just doesnt create this building.... regards, Robin
  3. Hehe, I hope your AI gets better then i have some1 who can help me if i have any questions or problems Anyway, my final goal is to get RA2/YR as best i can gets with small minor changes in the units. Paste few months i tried most changes i wanted to do, but last weak i f*cked up my rulesmd somewhere, i did to many changes to find where the IE camed from. now i'm rebuilding step by step and trouble shooting now and then. I hope some1 knows more about the AI targetting thingy, i just hate that Regards, Robin
  4. Hi there, I'm pretty busy with rewriting the AI of RA2/YR, i understand most of the things, but i still have a few things to ask. 1)I've added en engineer - bridge repair, the only thing is i can't get hem at the enemy's bridge, he only repair he's bridges near hes base (for example arctic circle map) 2)Chronosphere only gets used 1 in hundred times we play, is some1 already a bit closer to fix chronosphere attacks? Iron Curtain seems to work fine but Chronosphere just doesn't get used by the AI. 3) When i play multiplayer with my M8tes, only 1 of my friends gets really hard hits from the AI, my other mates don't even get annoyed, how does the AI pick he's enemy, and is there a possible way so he attacks every enemy instead of concentrating on 1 enemy? Anyways, i've stil got allot of work to do, I'm Balancing the whole gameplay of yuri's revenge, not to many new unit's just enough to balance the game Ai is getting rewrited, he's already in a better agressive stage, uses tankdrop and paradrops in a good agressive way, has much better taskforces etc... Doctor Destiny, if you read this, Thanks for the first hand to help me getting on the way of the AI, without you i never understood this regards, Robin
  5. Well i just dunno what software i need, what i need to do, basicly where to start, to make my own buildings. I see many people on other community's like ppm and sleipnir that make this awsome buildings, i just want to learn that myself to . the same counts for making my own voxels. I have 3dsmax, paintshop pro and most of the basic c&c editing software. Also how to make this buildups, damaged building types, is there any1 that knows a guide, or some1 who can give me a decent explenation with this? Regards, Robin
  6. Well the basic stuff i mostly understand, Ini editing i can do most, after testing allot ofc, i learned most myself, but Destiny helped allot. What i still need to learn is the advanced editing side, making my own buildings and voxels/shp's. Artmd.ini is not that hard, most things can be easily done, if you add your own buildings/infantry you can check all these sequences with shp builder. I created a few infantry's myself in the beginning, few buildings, and i discovered every possible mistake , first steps of modding are hard, but if keep up the work, you will be able to edit nice things. If you need some hand on basic-medium editing i hope i can help just send me a pm or something, i'm mostly online regards, Robin
  7. if you download npatch mdk, there is usefull documentation in there, i know you can change the country's/side, but don't add any. Inside this doc is a whole complete guide in how to add/change country's and there flags etc. For example you can change France into Yuri2 (wathever your new force is). I did it only once with npatch (the easy way) so i hope i answered your question
  8. Just got this idea for my mod: i want to make a structure that have a radius around it (like prism tower etc), so every building inside that radius will be auto repaired. some1 any idea how to start with this? besides this i would add the same, but then for units, auto repair when units come in the radius of this building regards, Robin
  9. Hi there, welcome to the cncz forums the best way to edit ra2/yr is editing the INI files. you can find a copy of them here: http://www.cncgames.com/modseditors.shtml the second thing you will need is Xcc utilities, wich you need to extract/edit/insert all your modstuff into ra2/yr wich can be found here: http://xhp.xwis.net/ (click on the top of the page on xccmixer) ok then you probably need a small explenation: in your RA2 folder/directory are a few *.Mix files wich contain all data from RA2/YR, these can be read/edited with xcc mixer. The ini files of the original RA2/YR are in these mix files. The advice i can give you is never, but really never edit these files in the original mix files. what you need to do: put your own new edited files in the directory or in new mix files. small example, i put all my ini files in the directory of RA2, and then i have 2 mixfiles i made myself (with Xcc mix editor): Expandmd98.mix: all your voxels/hva files will be stored here ecachemd98.mix: all you shp files this way you don't touch you original gamefiles, so if you delete your own edited stuff, RA2 will still be like the original game a small explenation about the ini files: rulesmd.ini -> all the units buildings are discribed here, here you will add new units/buildings etc artmd.ini -> all your sequences, names of cameo's aimd.ini -> all the taksks that the ai uses to attack you, to move, defend etc everything the AI does is discribed here (hardest file to edit and understand, i just started with this) soundmd.ini -> all your sound of the game are discribed here, so if you add new they will be added here. usefull sites: http://yrarg.cncguild.net/ -> for new units buildings etc, a few nice guides to http://www.modenc.renegadeprojects.com/Cat...A2/YR_Tutorials -> guides about how to edit some stuff, usefull to start then the way i started: edited some basic stuff like damage price etc in rulesmd.ini so i understood most things, then tried some guide of medenc, after that more expierienced questions, i asked here. The man who helped me allot is Doctor Destiny, admin of this forum he's a great help, and i tink maybe one of the expierienced users of this forum atm feel free to ask i hope i can help regards, Robin
  10. Ok i got this weird thought that westwood did something wrong in there coding from the spy: I was adding my new Soviet Spy Taskforces and Scripttypes etc when i found this scripttype in the default AImd.ini: I had deezires guide near me to decode the numbers so i know what they meant, maybe i don't understand this so good? take a look at this: [0CADC46C-G] Name=General Spy vs Soviet Power 0=0,4 ;attack enemy infantry (so he transforms into enemy infantry) 1=47,131081 ;move to enemy building,NAPOWR (131081-131072(wich is default number of first building)= 9 +1 =number of Rulesmd.ini buildingtypelist) 2=46,9 ;attack enemy building, NAPOWR 3=47,131083 ;move to enemy building,NAHAND (why does he needs to move to barracks????? ) 4=46,11 ;attack enemy building, NAHAND (Why attacking??? ) =====> thisone is completly correct i believe [0CADDDBC-G] Name=General Spy vs Allied Power 0=0,4 1=47,0 ==> why is thisone 0, and not 131072 ????? wich would be GAPOWR in the buildingstypelist 2=46,131072 ==> thisone needs to be 0 or am i wrong ??? 3=47,131083 ==> correct 4=46,11 ==> correct I hope some1 got some knowledge about this regards, Robin
  11. k thanks, found it i must have skipped this small part
  12. Hi there, Any of you got some luck in how to remove the main menu background(+extra buttons etc) from npatch 0.22? I would like to give it my own background. but i can't find how to fix this. It's just because i need the patch for my mod. Regards, Robin
  13. Yes! This is what i needed, now i understand most of it. I didn't understood what numbers to use with Deezires guide. I got a few questions more to ask (i'm starting to understand the ai thing i guess): 1) Does the AI build the soviet airpad from hemself (to get the mig's) or do i need to add a building thing to? 2) I also found the most of an engineerings code to repair bridges added everything to my AImd, is the ordering of the taskforces etc important? cuz he just doesnt do anything with this created engineers. 3) After increasing the number of landunits like the rhinotank and flaktracks, the AI makes them but they got stuck in hes base. anything else i need to do to send them to attack my bases (i guess adding more scripts isn't it?) Really thanks for this help now i finally can start with some decent AI editing. This is maybe stupid but this part of the editing intrest me the most (after the normal ini editing) keep up the nice reply's regards Robin
  14. Hi, i'm searching for other sites then YR argintina to download resources for my mod. And plz can some1 help me to add my new units (like my new soviet airpad with mig29 on it) so the ai makes them and attack me? I really love to have a few examples in how to start adding simple units to attack. I read Deezire's guide completely now and used allot of hes information, but i just can't understand the AI thing. @ Doctor Destiny, you helped me before with the explenation in what i basicly need to do. Can you help me maybe to add my new units? I only need 1 to start, so i can at least start with it, and try to understand it. Txs already so far, Regards Robin
  15. Hi Doctor Destiny, I've found what i wanted, i needed to fill in V3ROCKET, but then i get this stupid thing: The rocket on the truck is in the colors of my skirmisch army, but the color of the rocket is always Oranje, any idea to make this the same color as the one of the truck? Btw tanks for the help so far, with your help i found my own how to code this Regards, Robin
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