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Regs

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  1. Regs

    RA3 Modding?

    Wasn't it almost a year if not more before tiberium wars SDK came out after release?
  2. Ah i figured it out with some help. I didnt install the essential files after I installed the SDK.
  3. I dont think kanes wrath is mod-able. I think it's because kanes wrath is a "mod". At least that's what I hear.
  4. Well, I have another problem. But I imagine yours is <Include type="reference" source="DATA:mod.xml" />. I'm confused on this too because it says "mod.xml is the central include for mod setup data." I don't think it's needed as a include. Even if it was it wouldn't be located under DATA:mod.xml which is why you're getting that error.
  5. Program Files\Electronic Arts\Command & Conquer 3\MOD SDK\CnC3Xml\GlobalData\Weapon.xml
  6. Ok, so I follow the documentation down to the T. The buildbig compiles my files, yet nothing takes effect. Yes, I also load the mod using a skudif and the mod is listed under the menu correctly. All I tried to do is mod GDI preditor tank. So I coppied its vanilla xml file to my mod folder named "gdipower2" and weapons.xml file. I didn't rename anything, and all I did was change some numbers under their respected attributes. Am I suppose to rename weapons.xml and GDIpreditor.xml files before I compile a big file? I see a lot of erros in the dos promt when it compiles. I wish I knew a way I could upload a pic for you to show the file structure. My web host cancelled me 2 weeks ago without notifying me. <?xml version="1.0" encoding="UTF-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Tags></Tags> <Includes> <Include type="reference" source="DATA:static.xml" /> <Include type="reference" source="DATA:global.xml" /> <Include type="all" source="DATA:gdipower2/Data/GDIPredator.xml" /> <Include type="all" source="DATA:gdipower2/Data/Weapon.xml" /> </Includes> </AssetDeclaration> I notice my mod.xml files does not close </xml>. Could that also be a problem? I figure the buildbig.bat wouldn't even start if there was a syntex error.
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