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AuRaStOrM

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About AuRaStOrM

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    ChRoNoStOrM

Command & Conquer Profile

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    AuRaStOrM
  1. yeah.. maybe certain projectiles were never supposed to be air-to-ground so they have a weird behavior when set that way
  2. lol i forgot it was case sensitive i guess.. been a while seems to be working for the most part.. have an odd problem though it seems to ignore what i put in for Cluster= and it just drops 9, also some of the dropped bomblets decide they dont want to explode, isntead they fly around the map in a crazy pattern.. sometimes off the map.. sometimes exploding wherever they feel like it
  3. wow....unbelievable that a case issue was the problem lol thanks!
  4. I'm having a similar issue and it's driving me crazy... i've gone through this 100 times and i can't figure out what's wrong.. i get an IE as soon as the plane fires...can anyone see the problem? [CarpetBombWeapon] Damage=1 Warhead=CarpetWH Projectile=CarpetP Range=5 ROF=25 Speed=5 [CarpetWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,20%,100%,100% AnimList=none [CarpetP] Arm=2 ROT=1 AA=no AG=yes Proximity=no Ranged=yes Dropping=yes Cluster=2 Airburst=yes AirBurstWeapon=CarpetBombAir [CarpetBombAir] ROF=1 Range=0 Speed=5 Damage=150 Warhead=CarpetWH2 Projectile=CarpetP2 [CarpetWH2] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=5 CellSpread=2 PercentAtMax=.7 AnimList=EXPLOSML [CarpetP2] Arm=1 ROT=1 AA=no AG=yes Ranged=no Image=120mm Proximity=yes SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no [DUMMY3] Primary=CarpetBombAir
  5. AuRaStOrM

    Ore transport?

    What if he were to use the crystal debris somehow?
  6. Hey guys, i have a question about different trigger events in FA2YR. I've been modding since the early TS days, so i'm no newb in terms of editing, but it's been a while so i'm a bit rusty Anyway, my question is, what events can you actually use in a multiplayer map? The only events i've been able to successfully use are 13 - Elapsed Time, 36/37 - Local is Set/Clear, and 8 - Any Event Specifically what i want to use are 1 - Entered By, 24 - Zone Entry By, and 59 - Entered or Overflown by type events. Also, is it possible to use 1 trigger to create a taskforce for any team that triggers an event, instead of a separate trigger for every team? Thanks Edit: Oh.. and yes, i searched for quite a while first
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