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shadeone

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  1. so DD, how far along are you in the conversion process? this bug-filled version im using is getting stupid., haha shade
  2. hmm, just tested my downloaded mod... ion cannon works, nod however doesnt have a nuke... also noticed that the stealth tank doesnt work... when one is created it is completelty invisible... shade
  3. damn... one other thing with the mod i downloaded is that for some reason starting as GDI, the starting units it gave me always ended up with two nod attack buggies... starting out as nod gave me two light tanks that werent able to move or be selected or anything, they just sat there the whole game... anyways, what kinda other things are unavoidable that you know of? shade
  4. quick question... i found another conversion online that actually worked somewaht but there were still a lot of bugs... since the war factory is the same for both sides on red alert, is it going to be possible to implement both weapons factorys for gdi and airstrips for nod in your conversion? this one i found only had weapons factories for both sides... shade
  5. found the desert terrain thread: http://www.cnc-comm.com/forum/viewtopic.php?f=5&t=128 netrunners post really explains a lot. shade
  6. also found this download that makes all the snow maps into desert... there was a thread somewhere on how to completely do this but i cant find it now... http://ra57.cnc-comm.com/download.php?view.12 also for true correctness, what about infantry size? here is a thread dealing with that: http://forums.cncnz.com/index.php?showtopic=11288 shade
  7. nice... heres the other threads i was talking about: http://www.cncden.com/forums/showthread.php?t=24784 http://www.cncden.com/forums/showthread.php?t=23263 is there anything I can do to help? I dont know much about modding stuff but this conversion has been in my head for a few years now and I would absolutely LOVE to see it see the light of day! shade
  8. i have a few threads from some other forums bookmarked at home ill link to here later, where some people attempting this ran into a few problems.. it may be of help to you... things like working turrets on TD vehicles that replace non-turreted RA ones and desert terrain and all that... also some of the building replacements had different size placement squares when replaced but i think this was resolved... someone mentioned that converting gdi to the soviets and nod to the allies solved a couple problems that came up as well... also, as far as the tech tree goes, is it possible to still have the same format as the original TD? because i know that in terms of build order, certain things with RA dont match up with TD... like a war factory plus tech center equals mammoth tank in RA, but a weapons factory plus repair facility equals mammoth tank in TD... things like that... can you change this at all? also, is it possible to completely disable certain things? like the naval stuff in RA as well as dog kennels, chronospheres, spies and things like that? shade
  9. nice! how detailed are you going to make your total conversion? are you doing the cameo icons and buildings and infantry and everything? sounds and music as well? shade
  10. Looking through some really old posts here ive seen a handful of people mentioning that they were working on adding the units, structures, sounds etc from TD over to Red Alert 1 in order to do a total conversion to the tiberian universe... just wondering if anything ever came of anyones attempts at doing this? I did see one post that linked to a couple of downloads but i never go them to work at all on my red alert... I really want skirmish in TD and i know there is the "dawn of the tiberium age" mod for tiberian sun and it is truly AWESOME and is being played by me every single day lately... theres just something about it though that is still leaving an empty spot in me... shade
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