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Beavis

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Everything posted by Beavis

  1. Beavis

    Firestorm harvesters

    ok i dont know if it is possible but im having trouble finding a way to make the tiberium harvesters deposite there ore in one single heap rarther than bit by bit, more like the red alert 2 harvesters... any help guys? :shock:
  2. Beavis

    Tesla Tank Deployment

    Ive now managed to get it into the filebag but the voice still comes up when i create a new unit... Once ive saved the data can i close the bag instead of clicking the return to tibed button becasue that somehow give my pc the blue screen of death..
  3. Beavis

    Tesla Tank Deployment

    Ok ive managed the same deal aswell, but that damm annoying new construction avaliable voice carries on every time a new unit is created, would i have to edit that part in the file bag , because my file bag has a habit of crashing thus not saving the things i changed, any ideas? :shock:
  4. ok i had to place this here because i dont know if it fits anywhere esle, i need to get my crazy ivans a deacent placement in the battlefield, but i have tried tested and keep on failing to place him in the game, what have u guys made the little dude do in your game since i never really have a use that anyone else can do better?
  5. Beavis

    remains of ore

    um how do i get the miners to leave ore when destroyed, is it the deathweapon perhaps, and do i have to make one?
  6. Beavis

    Crazy ivans usefullness any idea's?

    mm ok, sounds fun, thanks alleylee. and fenring, u say it can be done very eaiely eh, xcc editor my only choice? lol even the walkthroughs arent easy to understand but ill give it a shot if theres no other way
  7. nah ive read the book explaining the begingins of master chief(sparten 117 and hes been trained for war since he was 7, in every aspect, in his suit he could stand a certain punishment, and deal a hell of a lot damage than any soldier could! out of the suit he would still be better than any average human, even the cournal, unless the cournal has implants and genetics implanted in his teens id think on a one to one fight the master chief would come out more or less without a scratch, even in hand to hand combat! :shock:
  8. Beavis

    Crazy ivans usefullness any idea's?

    heh all good stuff, ok ive managed to make the guy lob an image of the 120mm tank shell right, i cant find an image on the ivanbomb anywhere so firstly: is there away of imorting an image of the plated bomb? if not specifically into TibEd? secondly:and the scatter thing i cant remember how to get the image to blow up when the guy lobs the bomb and missed the the target, oh yeah is there absolutly possatively no practicle way to get him to swim at all! :shock:
  9. Beavis

    Zofia in the Virgin Islands

    mm but wasn't romanov dead by then, maybie she was refering to his death, if you had any suspisions perhaps, after all she didnt seem to trust yuru either,
  10. Beavis

    Crazy ivans usefullness any idea's?

    [ivanBomb] IvanBomb=yes ;AnimList=CRIVEXP the last bit, its the warhead right? [ivanBomb] ; Placing IvanBomb=yes ;AnimList=CRIVEXP Inaccurate=yes FlakScatter=yes Verses=100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100% Wood=yes Wall=yes InfDeath=4 CellSpread=1.5 Rocker=yes Conventional=yes Image=CIBOMB Arcing=yes Shadow=no SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes and the image of the bomb, it doesnt appear, is there a way to on tib ed? :shock:
  11. Beavis

    Crazy ivans usefullness any idea's?

    wait i, ive managed to get most things working now, only problems are the innacuracy :needs to be more like flack and the bomb image where can i get them?
  12. Beavis

    spy plane and paratroop shoot problem

    cheers fenrin i knew it was that just couldnt find it and u lot
  13. 1, i have spen many hours now but i cant find the part that allows AA guns to fire at paratroopers do i have to make a new weapon for the gun? 2, to stop all units from attaking the spy plane, just making it invincable work?
  14. Beavis

    Crazy ivans usefullness any idea's?

    HA sorry stinger, seeing that u main three or four guys are far supieror to my skills in editing this game i thaught u had made many different versions of the ivan, still having problems though, i cannot find the image of the bomb he uses to throw, like the one ivan plants, and when ivan throws the damm bomb he will only destroy buildings (exp repair huts) and doesnt even touch units, the bomb will fly but not blow ? :shock:
  15. Beavis

    Crazy ivans usefullness any idea's?

    thank you you lot, its all right to adjust the range on the weapon, and how would you go about making the bomb throwable, isnt the projectile invisable? and if he can throw the bomb can it be as indirect like the flak weapon, to miss sometimes? happy easter guys :shock:
  16. Beavis

    Crazy ivans usefullness any idea's?

    hhhmm i suppose i just keep on trying different ideas and none really seem to work he is either too powerfull or whey too pathetic for his might as well be a walking barrel, is it wise to actually lose him from the game? if so is it as simple as deleating (i doubt) ?
  17. Beavis

    Crazy ivans usefullness any idea's?

    um yeah sorry, i meant that since i cannot make my crazy ivan swim i am looking for alternative uses than him going slowly trumbling into a base, if he even gets there, see; the seal is good at killing men, and its flaw is being able to be controlled (yuri)and tanks kill him too swiftly, but he has a usefull property unlike a crazy ivan which has to get close to its target etc, i am sure i dont need to explain the rest u get the idea, since crazy ivan has no real usefullness in my games anyway, how have you lot made him be something u can use in the battle, like allow him to swim was one idea to have an edge lol sorry
  18. Beavis

    Smoking Rocketeers

    :? how can i make my rocketeers have a little trail of smoke under them, like the ifv Hovermissles system,s trail, i cant find a way to make him do that, where may i create such an effect eh? any ideas? anyone?
  19. Beavis

    Smoking Rocketeers

    ugh yeah i guess so, u can still do that in tib ed right? or willi have to use the aw so confusing editor from xcc, should be a simple job i think, any ideas'? :x
  20. Beavis

    Smoking Rocketeers

    [ROCK] ; Rocketeer Cameo=JJETICON AltCameo=JJETUICO Sequence=RocketeerSequence Crawls=no Remapable=yes FireUp=2 PrimaryFireFLH=100,0,120 Trailer=DURASMOKE giving me trouble this be :cry:
  21. Beavis

    Smoking Rocketeers

    ak im still having problems trying to get them to smoke up as they move along, i added that string u said but no go as of yet? any idea, im up to date as far as i know, must be missind something, but if i add something i sometimes get a crash, just need the smoke, any idaa s?
  22. Beavis

    Smoking Rocketeers

    thanks fenring i knew that, just needed clarifying,
  23. Beavis

    Apoc tusk

    im sorry for bringing this up, but ive forgotten how to get the apoc tank to fire missles at infantry :x , u know the original ra1 mammoth type, well heres the entry ive made, its a new weapon to replace the mammoth tusk. ; Vehicle carried anti-tank missile [MammothTusk1] ;Must have different weapon name Damage=50 ROF=80 Range=8 Projectile=AAHeatSeeker2 ;Must have this makes missile hit ground targets. Speed=20 ;consider making this faster like in RA1 Warhead=HE Burst=2 Report=ApocalypseAttackAir ; Add TurboBoost=yes ive tried the old method i found on um... ra2 argentina site, but ive got something wrong would you be kind enough to tell me :lol:
  24. Beavis

    Apoc tusk

    yeah thaught that was the problem , all coming back now cheers, My fault about old fenring talking about ivan swimming, i just reposted something different over, which i shoudnt, sorry bout that, lol
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