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Tore

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Posts posted by Tore


  1. Not a single one of the mentioned OS-es had anything near to XP's support span, so you can't quite compare them with XP. If anything, XP had more useful changes compared to its predecessors than Vista/7/8 compared to XP.

     

    End of support for Win2k was July 2010, Win2k was supported for 10 years, XP is now loosing it's support after 13 years of service. "No where near" is a bit of a stretch.

     

    XP was "not a very big upgrade" over Win2k, it made boot times faster and added better DOS emulation and 9x support. While demanding almost twice the resources.

     

    People run DOS Box to run DOS programs, but it doesn't work very well on Vista, 7 and 8 due to the graphic nature of the configuration.

     

    It's no wonder why sound is somewhat choppy on older programs under Windows 7 when I last run some of them despite using my Sound Blaster X-Fi Titanium card.

     

    I run DOSBox with zero issues on Windows 8.1 and I have zero sound issues on any program. Your issues might be because of Creative's terrible drivers, their drivers have always been terrible.

     

    That's what Microsoft wants you to belive, because THERE ARE unofficial implementations of DirectX 10 for XP.

     

    Sure there are, there are also DirectX 10 implementations for Linux, but that doesn't mean they work well. You can even run some NT programs on Windows 9x with kernel extensions.

     

    I don't really understand what the fuzz is about. Microsoft is discontinuing support for XP just like it did for Win2k, ME, Win98, Win95, NT 4.0, NT 3.0, Win 3.11, Win 3.0, Win2, Win1 and DOS. I see nothing wrong with this. When XP came Win2k users said they would never upgrade because "it was bloated" and "added nothing useful" and yet they did upgrade.

     

    If people don't want to upgrade their software so be it I wont be one to tell you to, there are also alternatives out there that are getting darn good such as Arch Linux, Manjaro, Ubuntu, Linux Mint, DSL, FreeBSD.........

     

    I like Arch Linux it's like OS Lego. You choose the parts you want and you set it up yourself.


  2. The cool thing about WordPress powered sites, pages can be updated on the fly in a matter of seconds. Made the changes here.

     

     

    The version numbers for all GAMES section have only ever displayed the last official release by Westwood and/or EA.

     

    Still doesn't give the version number for C&C95 (1.04) and it gives the impression that the Windows release was the second release which is wrong. The Macintosh, PS1 and Saturn versions were all released in 1996. The Mac version was the first version with WChat support and "SVGA" resolution. The N64 version was released in 1999 and was the first 3D C&C game.


  3. I do belive the latest version of SS is 1.05.

     

    You missed C&C95 which has the version number of 1.04a. The page says there were two versions of C&C released. This is wrong C&C had 6 releases: DOS, Macintosh, Playstation, Saturn, Windows and N64:

    http://tore.cnc-comm.com/stuff/thereturnofcncmanialogo.png

     

    The latest version of RA is 2.0 (Aftermath) (or 3.03 if you include official beta versions)

     

    If you include community patched versions then the latest version of C&C is 1.06c r3 and the latest version of RA is 3.03p. These are the versions used by the community.

     

    As for the website itself I don't know what to think of it. The main menu looks a bit cheesy, there seems to be a weird disconnect between content and background - hard to see when the content ends and the background begins, the image carusel is too large it takes up more than half the screen.


  4. When you said that you made me think of Natural Selection 2. The first of these games (which I believe was a mod for Half-Life) was probably the first thing I've experienced having game play similarities to those of Renegade. I would go as far to say that Natural Selection is more of a FPS-RTS than Renegade, although they are in different ways.

     

    There's also the mod Empires for HL2 and the games Battlezone and Battlezone 2 (Not the 80's Battlezone) which literally are FPS-RTS games.


  5. Herzog Zwei is called the first RTS, yet it's nothing like Dune 2...

     

    Sole Survivor is pretty similar to a DoTA-like, but it's missing the creeps, hero abilities, leveling your hero and the objective of destroying the other base. What it did have however was team based modes (CTF, Football etc.), upgrades, towers and units who had different purposes.

     

    In the end though DoTA was inspired by the Aeon of Strife map mod for StarCraft, not by Sole Survivor.


  6. Uhmm, not much here I didn't know from before. The sounds he uploaded were for upgrades and other sounds during online play.

     

    Sole Survivor is the first MOBA?! :o That gameplay doesn't work very well as a MOBA.

     

    Really now? You control one (say hero) unit RTS style and you collect upgades, kill other players, destroy towers..hmm sounds like a DoTA or rather SS-clone :D


  7. The way they treat their customers. Steam and Origin sound great until you dig into them a little. One false move and you can lose your entire game library... that you paid for. I really, really despise this. There are far more evil corporations out there like Bank of America and Halliburton, but EA and Valve are right near the top when it comes to the gaming industry.

    Which why I buy games on GoG before Steam if they are available.



  8. logo.png




    TL:DR version: CnCNet 5 is awesome! Took a long time to make and test! TS and RA2 not supported yet! Download here!


    After over a year of work and testing CnCNet 5 has finally been deemed stable enough for an official release!



    cncnet5.png




    Compared to CnCNet 4, CnCNet 5 is coded from scratch and takes advantage of the online systems Westwood implemented into the games. CnCNet 5 has a external lobby system which gets rid of the old and buggy LAN lobby. No more games disappearing or glitches related to kicking people from the game. You can also say good bye to lag caused by the LAN netcode as previously hinted to CnCNet 5 makes use of the WOL netcode making games go smooth.


    CnCNet 5 works perfectly despite closed ports due to the improved tunnelling system which also lets multiple people in the same household play with people online.


    The CnCNet 5 lobby uses an IRC server which allows you to send private messages, make passworded lobbies game and to communicate with players. You can connect using a normal IRC client as well, but you won't have any game functionality.


    Currently CnCNet 5 supports Command & Conquer and Command & Conquer: Red Alert. Support for Command & Conquer: Tiberian Sun is in the works as is other Westwood Online enabled games, maybe even a game where you fight over a certain "waterless world".


    Below are a list of changes to the individual games:


    Command & Conquer

    - Over 160 maps to choose from by default.

    - New option: Auto Crush Infantry

    - New option: MCV Undeploy

    - Automatic transfer of custom maps

    - No limit on starting money


    Command & Conquer: Red Alert

    - Over 430 maps to choose from by default.

    - Automatic transfer of custom maps

    - Choose starting location

    - Choose alliance

    - New option: Fix Formation Exploit

    - New option: Fix Range Exploit

    - 12 other new game options

    - Automatic transfer of custom maps

    - No limit on starting money


    Command & Conquer: Tiberian Sun

    - Not yet supported, use CnCNet 4 in the mean time.

    - Iran is working on it with help from CCHyper!


    If you are interested in following development look here: http://www.ppmsite.com/forum/viewtopic.php?p=498086


    Command & Conquer: Red Alert 2

    - Not yet supported, use CnCNet 4 in the mean time.

    - Needs a developer, if you are interested go to irc.freenode.net in the channel #cncnet.


    CnCNet 5 would not have been possible if it weren't for the hard work of hifi (backend), FunkyFr3sh (frontend) and Iran (tons of new features in the games).


    Features such as ladder etc will come soon.




  9. It's still beyond questionable why most people are thinking that Blizzard will save RTS gaming just because they still had their e-sport experience and retaining the good old stuff (just like Apple). I mean Starcraft II lack three other great things that Company of Heroes had: 360 degree camera display (allowing to see the sky), support powers and unit veterancy (although there will be a SCII mod to support unit veterancy).

     

    StarCraft 2, just like StarCraft 1 has tons of "support powers". They are just part of unit/structure abilities.

     

    I haven't been excited for any RTS game in a very long time. The only game that comes to mind is Planetary Annihilation which is shaping up to be a good spritual successor to Total Annihilation.

     

    RTT games such as Men of War Assault Squad and WarGame AirLand Battle (soon WarGame Red Dragon and Men of War Assault Squad 2) have taken the place of RTS games for me since there really has been no releases of good RTS games lately. When I get the RTS itch I usually go play C&C1, RA1 or the Cold War Crisis mod for Generals Zero Hour.


  10. What graphics issue? The only issue I know of when it comes to units is lag and that has been an issue ever since TS was released. It's picky about the hardware it runs on. I have a WinXP machine where TS lags with 5 units on screen and ddwrapper or AlexB's Graphics Patch fixes that.

     

    The only other issues I can think of is that in some cases TS wont render menus (happens very often on Win8), the screen is cut in half and the issue where there's a white border in the middle.


  11. The mission data was on the disks. :P

     

    I forgot the backgrounds were also used in "restate briefing"....

     

    and I remember getting the Nod background on the multi player/skirmish score screen. I'm pretty sure that happened when I used the Nod disk, but I can't test it as TS wont read my DVD drive for some reason.

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