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Tore

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About Tore

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  1. That happens because the resolution you have chosen is larger than the map itself. Just open and close the options menu and the duplicate will go away leaving a black screen.
  2. What do you mean with "the mouse pointer only appears stuck on four corners of the screen"? You only see the mouse pointer at the corners of the screen?
  3. Ah yes, I like the Saturn version of C&C. CD quality audio and smooth framerates
  4. The Genesis/Mega Drive version is not official.
  5. Red Alert 1 on the PS1 is alright save for the derpy graphics and the occasional slow speed. Using the D-Pad can be a bit cumbersome, but you get used to it after a while. The PS1 mouse makes it a bit better. As for supporting the joysticks on the pads. C&C1, RA1 and Dune2k for the PS1 predates the release of the Dual Analog and the DualShock controllers.
  6. The black sections are there because you have chosen a resolution larger than the map itself, the first missions of C&C are on small maps, the later ones are on larger maps. If you choose a reasonable res it will fill the screen. As for windowed mode you need to enable cnc-ddraw in ccconfig.exe and select "run in windowed mode.". Note that in ccconfig there are different types of resolution settings one that changes game resolution, letting you see more of the map and one for cnc-ddraw that stretches the game to a resolution without affecting how much of the map you see. If you are getting crashes using cnc-ddraw you have to disable any compatibility mode you might have on C&C95.exe (right click on C&C95.exe, click on "properties", find the "compatibility" tab and uncheck all.).
  7. Cyborg Commando's do splash damage, they do not only damage one infantryman at a time. Same applies to disc throwers, sure you can mico to avoid them, but they can also be microed themselves for better range etc and they will most of the time hit a bunch of charging light infantry. The reason I brought them up is because if they are used right they are a decent multi purpose unit and are often used to support light infantry. Sure you can spend all your money on light inf, but if they meet a wall of Titans alone there isn't much they can do. I'm not saying light inf are useless as I said they are great if you manage to surprise the enemy and even as units to support higher tier units. Any decent player will be expecting an infantry rush and will have infantry there to counter them. This applies not only to tech centers, but every building that unlocks any tech in games pre-RA2. Tech is only lost if tech structures are gone and every production facility of a type is gone. As for anything I said about ZH it is based upon very fuzzy memories from ages ago, but I do remember the hum-vee thing too and something about quad cannons having insane DPS. TS is a bit fuzzy too. The C&C game I have played the most online is C&C1. and no I do not play "no rush" games.
  8. Wut While infantry is important in TS, spamming only light inf wont get you very far, maybe as a surprise attack. Disc throwers are pretty powerful though and infantry in general are useful. TS usually ends up with tons of titans, banshees, orca bombers and tons of disruptor, mammoth and cyborg commando drops. In C&C1 minigunners alone will be wrecked by grenadiers, flamethrowers, buggies, hum-vees and any vehicle that can squish. Infantry is still important though and can be used to support defenses or even attack. C&C1 games usually end up with tons of bikes, buggies, hum-vees, medium tanks, light tanks and the occasional engie filled APC, commando, stealth tank, rocket launcher and streams of infantry of different kinds pouring out of barracks. The most OP unit being the Apache, followed by the Orca. As for Zero Hour...quad cannon, aurora alpha........ As for RA you pretty much only need heavy tank, heavy tank, heavy tank, 7 MCV's, tesla coil, tesla coil, tesla coil, V2, V2, V2, tesla coil.....................................
  9. I for one like a good story in my RTS games, like StarCraft 1 or C&C games and I don't really like adventure (like point and clicks) games that much. The story doesn't have to be an epic dialogue heavy story (like StarCraft 1) just an enjoyable story that fits in with the missions you play (like C&C) it doesn't even need a lot of dialogue the sounds, units and environments can do a lot of story telling too (like Homeworld). As for the old 2D C&C the one that fits the description of buggy gameplay is Tiberian Sun, the rest are polished fairly well. As for one production facility units come out of. I don't know I kind of like that idea it keeps things simple, rather than having to click through several factories you worry about one while the others you build assist in construction. As for SC1 wrecking C&C in sales numbers sure, Blizzard did support the game for over a decade not to mention the 3D C&C's were "wrecked pretty hard" by SC2.
  10. Creating an entirely new OS looking like Amiga Workbench would be missing the point entirely. AmigaOS is about the passionate Amiga and Commodore fanbases. They want a continuation of the OS some of them started using 32 years ago which is compatible with the old software they still like to use. Not to mention that creating a new OS from scratch would take years to reach the stage AmigaOS is at now and be incompatible with the software library of Amiga's making the entire project kind of pointless. Implementing anything "basic" like TCP/IP into an OS is not easy especially with most likely a tiny group of developers. Initially even Microsoft didn't entirely write the TCP/IP support built into Windows themselves even with their gigantic budget and tons of developers the TCP/IP stack in Windows was based upon BSD. Not sure about that. "Playing with 80's micros" even for nostalgia's sake can be a very educational experience especially if it leads in to an understanding about soldering, electronics repair, PCB design, how operating systems work, microcode, the manufacturing of chips, programming etc. while the methods used in creating old microcomputers are obsolete, the basics behind it all are still highly relevant today and skills regularly sought after. Even if things are old doesn't make them automatically bad.
  11. All the games I listed as having CD quality audio are red book audio.
  12. If you really want to extract the music from the games themselves there is XCC Mixer. For music CD's or CD's with CD audio there is Exact Audio Copy. What I was trying to say in the first post is to start with the OST CD's and then piece together the complete soundtrack from game CD's with has CD quality audio and then the rest of the missing tracks are on Frank's site. Game discs with CD quality audio are: - C&C: The Covert Operations - Saturn version of C&C (GDI and Nod discs have different tracks on them) - RA: Counterstrike - RA: Aftermath (CS music in better quality) - C&C: Sole Survivor
  13. A CD quality version of great shot exists on the Saturn version. Did you read my first post on this thread?
  14. The non-vocal versions of C&C1 tracks are only ingame on the PC version. No CD quality or stereo versions of those exist.
  15. Extracting the audio from the games leaves you with mono files at low bitrates. You mean the special blue version of the RA1 soundtrack, not C&C1. The way to get the best quality versions of the soundtracks is to acquire the OST CD's. As the OST CD's miss some tracks and the expansion music you must also acquire some game discs. - The Saturn version of C&C has some missing tracks in CD quality, - The Covert Operations has tracks in CD quality, - The Aftermath has some tracks from Counterstrike in CD quality (CS has those too, but a track has some issues). As for tracks from FS, YR, AM and other missing tracks you can acquire those in stereo mp3 format from Franks site if you are clever. Edit: forgot Sole Survivor which has tracks in CD quality on the disc If I remember correctly RA: Retaliation might have some unique tracks too.
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