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Tore

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About Tore

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Command & Conquer Profile

  • Favourite C&C
    Command & Conquer

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  1. Do you get any error message?
  2. Command & Conquer Sole Survivor Online: now with MOBA Battle Royale!
  3. Yay a JavaScript app that kinda looks like Win95. Using several hundred megabyes of RAM.
  4. In TS all cyborgs loose their legs if damaged enough (around middle of red health?) this causes them to move slower as they crawl forward. Healing them by walking on tiberium or by other means do not restore their legs or speed.
  5. I've been using Vivaldi for 2 years or so. I like it, one of the original founders of the Opera browser is working on it too.
  6. The only way currently to stretch TS, RA2 etc right now is through options on your graphics card/monitor. As far I can see VMware does not support such stretching. This is why TS has black borders around it if you run it in a res lower than your VM's resolution. The only reason why this works in C&C1 and RA1 is because of cnc-ddraw which can stretch the game to the res it is provided. You can however install TS on your host OS and enable stretching on your graphics card or monitor and all full screen applications will automatically stretch.
  7. For that to work your VM software must support stretching.
  8. That happens because the resolution you have chosen is larger than the map itself. Just open and close the options menu and the duplicate will go away leaving a black screen.
  9. What do you mean with "the mouse pointer only appears stuck on four corners of the screen"? You only see the mouse pointer at the corners of the screen?
  10. Ah yes, I like the Saturn version of C&C. CD quality audio and smooth framerates
  11. The Genesis/Mega Drive version is not official.
  12. Red Alert 1 on the PS1 is alright save for the derpy graphics and the occasional slow speed. Using the D-Pad can be a bit cumbersome, but you get used to it after a while. The PS1 mouse makes it a bit better. As for supporting the joysticks on the pads. C&C1, RA1 and Dune2k for the PS1 predates the release of the Dual Analog and the DualShock controllers.
  13. The black sections are there because you have chosen a resolution larger than the map itself, the first missions of C&C are on small maps, the later ones are on larger maps. If you choose a reasonable res it will fill the screen. As for windowed mode you need to enable cnc-ddraw in ccconfig.exe and select "run in windowed mode.". Note that in ccconfig there are different types of resolution settings one that changes game resolution, letting you see more of the map and one for cnc-ddraw that stretches the game to a resolution without affecting how much of the map you see. If you are getting crashes using cnc-ddraw you have to disable any compatibility mode you might have on C&C95.exe (right click on C&C95.exe, click on "properties", find the "compatibility" tab and uncheck all.).
  14. Cyborg Commando's do splash damage, they do not only damage one infantryman at a time. Same applies to disc throwers, sure you can mico to avoid them, but they can also be microed themselves for better range etc and they will most of the time hit a bunch of charging light infantry. The reason I brought them up is because if they are used right they are a decent multi purpose unit and are often used to support light infantry. Sure you can spend all your money on light inf, but if they meet a wall of Titans alone there isn't much they can do. I'm not saying light inf are useless as I said they are great if you manage to surprise the enemy and even as units to support higher tier units. Any decent player will be expecting an infantry rush and will have infantry there to counter them. This applies not only to tech centers, but every building that unlocks any tech in games pre-RA2. Tech is only lost if tech structures are gone and every production facility of a type is gone. As for anything I said about ZH it is based upon very fuzzy memories from ages ago, but I do remember the hum-vee thing too and something about quad cannons having insane DPS. TS is a bit fuzzy too. The C&C game I have played the most online is C&C1. and no I do not play "no rush" games.
  15. Wut While infantry is important in TS, spamming only light inf wont get you very far, maybe as a surprise attack. Disc throwers are pretty powerful though and infantry in general are useful. TS usually ends up with tons of titans, banshees, orca bombers and tons of disruptor, mammoth and cyborg commando drops. In C&C1 minigunners alone will be wrecked by grenadiers, flamethrowers, buggies, hum-vees and any vehicle that can squish. Infantry is still important though and can be used to support defenses or even attack. C&C1 games usually end up with tons of bikes, buggies, hum-vees, medium tanks, light tanks and the occasional engie filled APC, commando, stealth tank, rocket launcher and streams of infantry of different kinds pouring out of barracks. The most OP unit being the Apache, followed by the Orca. As for Zero Hour...quad cannon, aurora alpha........ As for RA you pretty much only need heavy tank, heavy tank, heavy tank, 7 MCV's, tesla coil, tesla coil, tesla coil, V2, V2, V2, tesla coil.....................................
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