Jeeprubi
Members-
Content count
11 -
Joined
-
Last visited
Community Reputation
1 NeutralAbout Jeeprubi
-
Rank
Recruit
- Birthday 29/04/1992
Contact Methods
- Website URL
-
Skype
JeepRubi
-
Xbox Live
JeepRubi
Command & Conquer Profile
-
C&C:Online
JeepRubi
-
XWIS
JeepRubi
-
Renegade-X
JeepRubi
-
Just threw some money in the bucket. While I've never been very active on the forums, CNCNZ has always been my go-to c&c news site, and has always been extremely supportive of the c&c modding community. It's sad to see Sonic go, but I'm extremely happy the site isn't going anywhere. If you ever need any help in the future, feel free to contact me!
-
New W3D Mod Command & Conquer: Tiberium Announced
Jeeprubi replied to Sonic's topic in Command & Conquer News
In the sense that it's polygons and texture maps, yea, but the level of detail and workflow is nowhere near what is usually done for a modern game engine. Anyway, wish you best of luck for your project. If you ever decide you want to develop it as a mod for Renx, just hit me up on skype sometime. My contact info is on my website.- 18 replies
-
- 1
-
-
New W3D Mod Command & Conquer: Tiberium Announced
Jeeprubi replied to Sonic's topic in Command & Conquer News
Yea, that's a valid point, but I'm not sure using another engine would make any difference if they really wanted to shut something down. We've been trying to get into contact with them for over a year now, and it seems like nobody over there really knows what to do, they've basically been playing hot potato with us, (Just referring us back and forth between departments) so it doesn't seem like they're terribly organized atm. I highly doubt they'd come out and shut any non-commercial project down.- 18 replies
-
New W3D Mod Command & Conquer: Tiberium Announced
Jeeprubi replied to Sonic's topic in Command & Conquer News
Yea... W3D is extremely antiquated, there's no conceivable reason you'd still be using it besides nostalgia. To implement C&C mode in a modern engine is pretty trivial for any gameplay programmer worth their salt. I mean, we actually did it twice for Renx, and the code was never the hold up, it was usually the art assets, and being able to get people together for tests. It would be even easier with UE4, as it's much more flexible. That said, we're going to be releasing all of our source code and source assets with the next Renx release so if you wanted to mod it, it would just be a matter of replacing assets and changing values.- 18 replies
-
Easy fix for that sonic. Check this topic: http://renegade-x.com/forums/viewtopic.php?f=34&t=72023
-
Smithsonian American Art Museum Invites Public to Vote on Games
Jeeprubi replied to Sonic's topic in Command & Conquer News
Red alert is also on there for the PS1. Oh, and ra3 for ps3. Not that the ps3 version was that great, heh. -
Command & Conquer 4 in the #1 Spot Again
Jeeprubi replied to Sonic's topic in Command & Conquer News
Nice way to completely miss the joke bud. -
Command & Conquer 4 in the #1 Spot Again
Jeeprubi replied to Sonic's topic in Command & Conquer News
APRIL FOOLS! -
More C&C 4 Single Player Gameplay Videos
Jeeprubi replied to Sonic's topic in Command & Conquer News
Looks boring, makes me not even want to play the single player for the story. The crawler thing is a huge mistake, and everyone's been telling them that the whole time, and they've just been plugging their ears. -
New Poll: How Will You Be Purchasing C&C 4?
Jeeprubi replied to Sonic's topic in Command & Conquer News
Can we have an "I won't be" option please? -
I just got one of those emails, hope this turns out well and doesn't kill the franchise.
