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nightmare293

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About nightmare293

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  1. nightmare293

    Some Help Nedeed

    i reach 498 buildings if i add one more it doesnt appear the limit for buildings is 498 i reached that point because there will be some buildings only playable on campaing and not on skirmish, lan or online games. and for units only 102 but who can reach that?
  2. nightmare293

    Some Help Nedeed

    i have a little probbelm this is a noobish question but what is the max buildings that can u add?
  3. nightmare293

    Some Help Nedeed

    yes i was missing a hva file thx, i added u to msn i hope that doesnt bother u right?
  4. nightmare293

    Some Help Nedeed

    HELP! srry me again but i have a big problem with a tank when i build it the game crash, why that happen? i do everything that i done before to add units but in this unit didn't work! i will post the rules and art here and the vxls file i have: rulesmd: [ABRM] Image=ABRM UIName=Name:ABRM Name=Abrams Tank Prerequisite=GAWEAP,GATECH Primary=145mm Secondary=AbramsLaser Strength=540 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=yes MinDebris=1;1 TooBigToFitUnderBridge=true TechLevel=8 Sight=8 Speed=5 CrateGoodie=yes SelfHealing=yes Crusher=yes Owner=Americans,Alliance,French,British,Greece,Germany RequiredHouses=Americans SecretHouses=Americans Cost=1500 Soylent=750 Points=65 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=AbramsSelect VoiceMove=AbramsMove VoiceAttack=AbramsAttackCommand VoiceSecondaryWeaponAttack=AbramsLaserAttack VoiceFeedback= DieSound=GenVehicleDie MoveSound=AbramsMoveStart CrushSound=TankCrush MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes PreventAttackMove=no ElitePrimary=145mmE EliteSecondary=AbramsLaserE BuildTimeMultiplier=1.0 DamageSound=VehicleDamagedHeavy Crewed=yes AllowedToStartInMultiplayer=no OmniCrushResistant=no DeathWeapon=DefaultDeathWeapon Explodes=yes now the weapons and warhead coding [145mm] Damage=115 ROF=65 Range=6.75 Projectile=Cannon Speed=45 Warhead=Abrams2WH Report=GrandCannonAttack Anim=GUNFIRE [145mmE] Damage=95 ROF=65 Range=6.75 Projectile=Cannon Speed=45 Warhead=Abrams2WHE Report=TankDestroyerAttack Anim=VTMUZZLE Bright=yes Burst=2 [Abrams2WH] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,60%,90%,90%,110%,110%,75%,0%,100% Conventional=yes InfDeath=3 AnimList=APOCEXP ProneDamage=50% [Abrams2WHE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,60%,90%,90%,110%,110%,75%,0%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [AbramsWH] Wall=no InfDeath=5 Verses=100%,100%,100%,75%,65%,50%,0%,0%,0%,100%,0% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ImmunityType=Prism [AbramsLaser] Damage=30 ROF=20 Range=6 Projectile=Invisible Speed=100 Report=PantherLaser Warhead=AbramsWH Bright=yes IsHouseColor=false LaserInnerColor=255,0,0 LaserOuterColor=200,0,0 LaserDuration = 15 IsLaser=true IsBigLaser=false Burst=2 [PantherLaser] Damage=50 ROF=20 Range=5 Projectile=InvisibleAll Speed=100 Report=PantherLaser Warhead=AbramsWH Bright=yes IsHouseColor=false LaserInnerColor=255,255,255 LaserOuterColor=255,0,0 LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true IsBigLaser=false Burst=1 [AbramsLaserE] Damage=30 ROF=20 Range=6 Projectile=Invisible Speed=100 Report=PantherLaser Warhead=AbramsWH Bright=yes IsHouseColor=false LaserInnerColor=255,0,0 LaserOuterColor=200,0,0 LaserDuration = 15 IsBigLaser=false IsLaser=true Burst=4 art ini: [ABRM] Voxel=yes Remapable=yes Cameo=ABRMICON PrimaryFireFLH=240,0,130 DemandLoad=true SecondaryFireFLH=55,75,95 and the vxls files: abrm abrmtur abrmbarl and the cameo: abrmicon abrmuico. srry for the large post but where is the problem here?
  5. nightmare293

    Some Help Nedeed

    i added new countrys for allied, soviets, and yuri sides still idk how to add a new side, i done that before and i dont remember how anyway the base always blow lol, im using rock patch to do the new side but im still stuck, how can i do a new side with rockpatch?
  6. nightmare293

    Some Help Nedeed

    lol, anyway i could add the building without any mistake is so cool! still i have some problems with the maps but im working on that, i know that i can count on you guys for any question or problem that im sure i will have XD, now that i figured out how things work im adding things at a incredible speed I had a headache lol but i will be fine. thx to all who reply stay tuned because soon i will post the mod here
  7. nightmare293

    Some Help Nedeed

    i know that is not correct to copy from others but it just was for test, anyway is a little bit difficult to me read english and writte it too because im from spain and im still studing english. i will search some tutorials (i never read one i was having some luck adding things without reading a simple tutorial) lol
  8. nightmare293

    Some Help Nedeed

    ok i done that and is like this: ; Ultra Power Plant [GAUPOWR] Normalized=yes Remapable=yes Foundation=4x4 Height=5 Buildup=GAUPOWRMK DemandLoadBuildup=true FreeBuildup=true NewTheater=yes ActiveAnim=GAUPOWR_A ActiveAnimDamaged=GAUPOWR_AD ActiveAnimZAdjust=-10 CanBeHidden=False OccupyHeight=3 RemoveOccupy1=0,-1 RemoveOccupy2=-1,1 RemoveOccupy3=-1,2 RemoveOccupy4=0,2 RemoveOccupy5=0,3 DamageFireOffset0=72,15 DamageFireOffset1=-44,71 ActiveAnimPoweredSpecial=true ActiveAnimPowered=false LowPower=NANRCT_P LowPowerDamaged=NANRCT_PD LowPowerPowered=false ; Ultra Power Plant active animation [GAUPOWR_A] Image=GAUPOWR_A Normalized=yes NewTheater=yes Layer=ground Start=0 LoopStart=0 LoopEnd=8 LoopCount=-1 Rate=220 DetailLevel=2 ; Ultra Power Plant damaged active animation [GAUPOWR_AD] Image=GAUPOWR_A Normalized=yes ;NewTheater=yes Layer=ground Start=9 LoopStart=9 LoopEnd=17 LoopCount=-1 Rate=220 DetailLevel=2 i have all the shp files inside my mix file but still nothing i copy the code of CLPOWER CHRONO POWER REACTOR from apocalyps mod (idk if u know that mod) anyway the building works correctly and i still dont know why! the problem disapear and everything runs fine only on that building but is the same code that i used before wtf happened?
  9. nightmare293

    Some Help Nedeed

    It will be like this? ; Ultra Power Plant [GAUPOWR] Normalized=yes Remapable=yes Cameo=GAUPOWRICON Foundation=4x4 Height=10 Buildup=GAUPOWRMK DemandLoadBuildup=true FreeBuildup=true NewTheater=yes ActiveAnim=GAUPOWR_A ActiveAnimDamaged=GAUPOWR_AD ActiveAnimZAdjust=-151 CanBeHidden=False OccupyHeight=8 RemoveOccupy1=0,-1 RemoveOccupy2=-1,1 RemoveOccupy3=-1,2 RemoveOccupy4=0,2 RemoveOccupy5=0,3 DamageFireOffset0=72,15 DamageFireOffset1=-44,71 ; Ultra Power Plant active animation [GAUPOWR_A] Normalized=yes NewTheater=yes Layer=ground Start=0 LoopStart=0 LoopEnd=8 LoopCount=-1 Rate=220 DetailLevel=2 ; Ultra Power Plant damaged active animation [GAUPOWR_AD] Normalized=yes ;NewTheater=yes Layer=ground Start=9 LoopStart=9 LoopEnd=17 LoopCount=-1 Rate=220 DetailLevel=2 if is like that i already done that and fail T_T edit: o **** i think i know what it is i have this shp files: gaupowr.shp gaupowr_a.shp gaupowrmk.shp that should be normal but i have more files ggupower.shp ggupowr_a.shp ggupowrmk.shp i dont have the AD shp files so i will delete that, still what files i have to use the gaupowr or the ggupowr? edit 2: LOL with the building i have a gif image and the image is called ggupowr so i have to use the ggupowr shp? i think yes but how? how will be the coding? and its funny because i have an oil derick for allies and soviets and have the same thing there is the file gaderick and ggderick.
  10. nightmare293

    Some Help Nedeed

    ok here is the artmd.ini and rulesmd.ini RULESMD.ini: ; Ultra Power Plant [GAUPOWR] UIName=Name:GAUPOWR Name=Allied Ultra Power Plant BuildCat=Power Strength=1000 Armor=concrete TechLevel=9 Prerequisite=POWER Adjacent=10 Sight=5 Owner=British,French,Germans,Americans,Alliance,España,Irlanda AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil Cost=1000 Points=30 Power=2500 Crewed=yes Capturable=true DamageSmokeOffset=410, 100, 165 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Powered=no IsImmuneToRadiation=yes Explodes=yes DeathWeapon=NukePayload ; NUKE DeathWeaponDamageModifier=0.5 Spyable=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others Drainable=yes PoweredSpecial=yes ARTMD.ini: ; Ultra Power Plant [GAUPOWR] Image=GAUPOWR Normalized=yes Remapable=yes Cameo=GAUPOWR Foundation=4x4 Height=10 Buildup=GAUPOWRMK DemandLoadBuildup=true FreeBuildup=true NewTheater=yes ActiveAnim=GAUPOWR_A ActiveAnimDamaged=GAUPOWR_AD ActiveAnimZAdjust=-151 CanBeHidden=False OccupyHeight=8 RemoveOccupy1=0,-1 RemoveOccupy2=-1,1 RemoveOccupy3=-1,2 RemoveOccupy4=0,2 RemoveOccupy5=0,3 DamageFireOffset0=72,15 DamageFireOffset1=-44,71 ; Ultra Power Plant active animation [GAUPOWR_A] Image=GAUPOWR_A Normalized=yes NewTheater=yes Layer=ground Start=0 LoopStart=0 LoopEnd=8 LoopCount=-1 Rate=220 DetailLevel=2 ; Ultra Power Plant damaged active animation [GAUPOWR_AD] Image=GAUPOWR_A Normalized=yes ;NewTheater=yes Layer=ground Start=9 LoopStart=9 LoopEnd=17 LoopCount=-1 Rate=220 DetailLevel=2 now what i have to do to fix that problem?
  11. nightmare293

    Some Help Nedeed

    a ok, i will buy one original cd so, anyway i have a little problem with coding, i add buildings and they do what i want but i can only see half of the building is like the other half is under the ground or only dissapear how can i fix that? the original building is like this: here is my first problem: and here is my second problem: i have the same problem with all the buildings that i add, how can i fix this? for the allied nuclear reactor i copy the rules and art for the Soviet nuclear reactor and modify it but it doesnt work!
  12. nightmare293

    Some Help Nedeed

    i will download a full version or buy one anyway, i cant find ares i only found Npatch can u give me the link for "Ares" program
  13. nightmare293

    Some Help Nedeed

    Thanks, i check again the coding of the map and yes one objective was wrong lol, well anyway i cant use Npatch because when i install it always says your yuri revenge has modified files (the mod) and Npatch cannot install try reinstall Yuri's revenge, idk if u want but we need help with maps i suck at doing that so idk if u want to help us with that? we will put u on credits or if u cant give us a msn or something to contact someone, thanks. P.S: i have a RIP version of yuri.
  14. nightmare293

    Some Help Nedeed

    Thanks for reply, well the story goes like this the chinese empire with another countrys Socialists in that time made an alliance to destroy and end the battle between Soviets and Allieds oh yeah and get rid of yuri too who survived the last battle and his nation get affected but not destroyed, the invation start like always "classic style" someone alters a **** from time and the socialist start to attack. The General William Miner (Allied) Convince Spain and Ireland for join the allied forces, stop the Soviet invation and Destroy the Socialist for create Balancing (This is only seen on the allied Campaing). On the Comrade General Nicolay Alexander (Sovietic Campaing) Wants to Destroy the Allies And Socialist for the "Communism" be the only one in the whole world. Captain Andre Fernandez (Israelite and Socialist) Begins to Invade The Allieds And The Soviets. Basically that the story but we have many surprise. The new Countrys are this Allies: Spain and Ireland. For Soviets: Vietnam and Venezuela. For Yuri: Australia, Egipt and Fiyi. And For Last Socialist: China, India, Israelite and Maldivas. Every Country With new Weapons, Units, Buildings and SuperWeapons, And SuperUnits (this is new) Balancing the countrys with no leting down any one, and we added a lot more airships for Allied And Soviets (BECAUSE THEY NEED IT) oh i almost forgot yuri has some too. For more Explanations get in contact with us we accept constructive criticism, Comments and ideas we cant tell all the units, buildings, etc. because they are alot, we already have all, still we have problems that i dont find a solution and is to add new countrys (idk if is it possible any way i want to know if is it possible and how to do it) we are only two a friend who works in the story and surprise ME! lol anyway im new in coding and all that things too idk how to make maps for the mod im starting to read some tutorials for do that but im not understanding anything lol i make a map and when start says Mission Acomplish anyway thanks for ur help.
  15. Hello im new on here, well im to on modding and i need help on that if some one could teach me or if someone is interested in give some help welcome to the team so, well this mod is about something totally new it will be for lan and sp playing, new campaing videos and units, story and some extras, something optional like new countrys, new characters, we have the story, and units to add u know buildings, units, tanks, etc. but we need help with coding, i will be apreciate if someone teach me or someone join the team, special thanks to one who joins us in the credits game. u can contact us to: [email protected] (no mails only chat) and [email protected] (mails and chat)
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