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Matthewsaaan

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About Matthewsaaan

  • Rank
    Recruit
  • Birthday 11/02/1992

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  • Location
    Swindon, UK
  1. Matthewsaaan

    New Unit causing Error

    I uninstalled the game and then reinstalled it so I'd have a fresh start, I did everything by editing .INI files this time and made all the little changes and suggestions you guys have made to me here. And it's ALMOST working properly, unfortunately the unit cannot fire and there aren't any movement animations etc. I'm going to try and fix this on my own as I would imagine that it’s something to do with the sequencing code. Thanks for all the help guys and hopefully if I keep at it and get used to all this I may be able to help some one else out in the future. Edit: I got all the animations working now, I hadn't copied the titled part of the sequencing code so it thought it was still part of the flak troopers code. Thanks again.
  2. Matthewsaaan

    New Unit causing Error

    unfortunatly it's still not working, so unless you can think of anything else it looks like we're stumpped...
  3. Matthewsaaan

    New Unit causing Error

    oops, I just copied the wrong sequnce code, this is what Im using... [FlameThrowerSequence] Ready=0,1,1 Guard=0,1,1 Prone=86,1,6 Walk=8,6,6 FireUp=164,10,10 Down=322,2,2 Crawl=86,6,6 Up=338,2,2 FireProne=244,10,10 Idle1=56,15,0,S Idle2=71,15,0,E Die1=134,15,0 Die2=149,15,0 Die3=0,1,1 Die4=0,1,1 Die5=0,1,1 ;Cheer=56,15,0,W Cheer=355,8,0,E Paradrop=354,1,0 Panic=8,6,6 ...I've also changed the code so it now looks like this... [FTHROW] ; Flamethrower Cameo=FLAMICON AltCameo=FLAMICO Sequence=FlameThrowerSequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=100,-25,135 SecondaryFireFLH=100,-25,135 ...my SHP files were all in the lower case, because that's how they were when I downloaded them, so I changed them to the upper case aswell. Even so the graphics still aren't loading in game.
  4. Matthewsaaan

    Favourite RA + CS + AM Unit!

    I remember trying to use that in CnC Retaliation and never being able to find a good use for it. But looking back at it I was probably just rubbish at using it, I always like the idea though.
  5. Matthewsaaan

    New Unit causing Error

    My art code is... [FTHROW] ; Flamethrower Cameo=flamicon AltCameo=flamico Sequence=FlameThrowerSequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=100,-25,135 SecondaryFireFLH=100,-25,135 Image=fthrow ...and the sequence code is... [FlakSequence] Ready=0,1,1 Guard=0,1,1 Prone=165,1,6 Walk=8,6,6 FireUp=116,6,6 Down=213,2,2 Crawl=165,6,6 Up=229,2,2 FireProne=245,6,6 Idle1=56,15,0,W Idle2=71,14,0,E Die1=86,15,0 Die2=101,15,0 Die3=0,1,1 Die4=0,1,1 Die5=0,1,1 Cheer=293,8,0,S Paradrop=164,1,0 Panic=8,6,6
  6. Matthewsaaan

    New Unit causing Error

    Yeah it does, I put all the SHPs in a MIX file titled "expand11" in the RA2 directory and I also tried putting that mix file into the RA2 mix file. Neither worked.
  7. Matthewsaaan

    Favourite RA 2/ YR Unit!

    I'd have to say either the Kirov’s or the British sniper. A couple of snipers at a bottle neck and no infantry are going to get threw, they're also good for taking out dogs so you can get your spies in to take down the power before an attack!
  8. Matthewsaaan

    New Unit causing Error

    I edited the CSF using XCC String Table Editor in the end. It got rid of the messege "MISSING:'Name:FTHROW'$400" but the units graphics still aren't there. By the way, thanks for all the help so far Nmenth, I'd've had no idea how to get this far on my own.
  9. Matthewsaaan

    New Unit causing Error

    I added "Image=FTHROW" to my rules.ini but the problem's still there. And again, being totaly new to this kind of thing, I don't actualy know where or what the CSF file is.
  10. Matthewsaaan

    New Unit causing Error

    [FTHROW] UIName=Name:FTHROW Name=Flame Thrower Category=Soldier Primary=M1Carbine Occupier=yes ; I can Occupy UC buildings Prerequisite=NAHAND CrushSound=InfantrySquish Strength=135 Armor=plate TechLevel=3 Pip=white Sight=5 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=400 Soylent=20 Points=5 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=5 ; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 ElitePrimary=M1CarbineE IFVMode=2 AllowedToStartInMultiplayer=no I just took the code from the conscript and edited it as needed (or at least as best I could tell was needed). I'm going to have a go at making a new weapon when I get this working. I've removed the changes that I made in TibEd and did them again directly in the .INI files. But I'm having the same problem. When I hover over where the cameo should be in game I get the messege "MISSING:'Name:FTHROW'$400"
  11. Matthewsaaan

    New Unit causing Error

    I'm going to be 100% honest, I'm not sure how you edit the rules.ini and art.ini (I'm using RA2) directly, other wise I’d probably have done that anyway. They're in a MIX file, I have the XCC mixer and such but how do you put them back where you got them from, or can you just leave them stand alone in the RA2 directory and RA2 will look at them there?
  12. Matthewsaaan

    No Half-Life 2: Episode 3 until 2011?

    The don't seem to have grasped the idea of episodic games really...
  13. Matthewsaaan

    Favourite RA + CS + AM Unit!

    Gotta love the technician, "Yeah? okay..." Aside from that fine example of a man though I'd have to say it's the original tesla tank :-D
  14. Matthewsaaan

    New Unit causing Error

    Thanks Destiny. I already had an entry for the art, although not one for the sequence, but both are there now as he provided. I had also tried to make a new weapon for it so I changed that just to the conscripts gun (to find out if that's the problem). I ran the game and, although it no longer crashes, the camio still isn't appearing in the side bar and when built you can’t see the unit but it can be selected individually (but not at part of a group). Any other ideas?
  15. Matthewsaaan

    New Unit causing Error

    So, I've decided I want to entre the exciting world of modding, and to start off I thought I'd have a bash at adding a new unit to Command and Conquer: Red Alert 2 using TibEd. This is the first time I've ever added a new SHP to the game and I don't have the skills to make one (yet), so I went online and found this handsome flame thrower chappy... http://yrarg.cncguild.net/index.php?page=shps/shpsi1 ...this guy came with all the code and camios that are needed, this should have made my job allot easier and help me familiarise myself with the codes used. I've gotten him working in TibEd, the art is all set up and then connected to the unit, camios are where they should be. But an error keeps popping up in game when I try and build him and it all crashes. His camio isn't there either, although there's the missing camio image where it should be. All the SHPs are in a MIX file called "expand11" and I put it in the RA2 directory. Does anyone have any idea how to fix this problem I have?
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