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Conscript

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Everything posted by Conscript

  1. Conscript

    Cameo

    I've added the image, I'm going to try the Beacon this afternoon (GMT +1) . But do you think you can convert it? Or change
  2. Conscript

    Cameo

    Sorry, it already worked, I didn't save my .mix file . But it's working fine now. Do you know how I can use both the Yuri version of the Psychic Beacon (from YR Argentina) and the soviet one, I tried it myself but it doesn''t popup ingame I have also found a HQ buildup animation for the Psychic Amplifier, but it has a Yuri skin... Can you convert it back to Soviet skin? The brick of the Amplifier is more Yuri colour, and you can see it very well when I let the amplifier buildup. Yuri has more wooden type of colours and Soviets Brick type. I've added a image.
  3. Conscript

    Cameo

    Nope not working
  4. Conscript

    Cameo

    Ok, so if I name it ngpsyamk in the buildup then it is OK?
  5. I'm looking for a way to make my Psychic Beacon/Amplifier have a timer like the nuclear Missle. I have used the rulesmd.ini mod which unlock the Pyschics. Is there a possible way to do that? I need one like the third mission from ra2 of the soviets, that type of timer.
  6. Conscript

    Cameo

    Your buildup animation for the NAPSYA, YAROCK and YACOMD dont work. I set the 'buildup=' to the filenames of your animation but they dont work, what am I doing wrong?
  7. its for fun, but it has an animation from hanging on the pararchute, because units who arent designed for paradroping just hang on the parachute like they are already on ground. the rocketeer hangs like an GI
  8. I´d like to set te Rulesmd.ini that way that I can use my paradrop (the same as the tech airport) in the b eginning at the Construction Yard, so that is I deploy my MCV I'll get Paradrop. Is this possible?
  9. I mean that it has a timer like 60 minutes for the psychic amplifier, just the same as the nuke silo. And after those 60 minutes you can use it
  10. Conscript

    Cameo

    Yes, your cameo is fine. But if you want you may create one without the rocket as well
  11. Conscript

    Cameo

    Thanks for the phase buildup. I think you still dont understand me. I dont need a cameo anymore for the Launch Pad, but a buildup animation! Anwser this please, it will make you understand: -Do you know the soviet mission before you go to the moon? -The Rocket Launch Pad, was the Rocket already deployed/visible to us? (not underground, because it pops up from underground) -The hole where it came out from, that peace it is! Thats the peace where I need a buildup animation for (if possible HQ? its a small building correct me if Im wrong, but isn't that easier? Can you make a cameo for the Command Center too?
  12. Conscript

    Cameo

    I dont understand it well, but If you build it, it just spawns. After that the Rocket comes out, you can see it if you search through the animation files (.MIX) So the base (the lower 'circle') has no build up animation, if the rocket comes out it has. so just lik the tank bunker, only the platform. Do you understand it ? BTW, it's a buildup animation not a cameo
  13. Yes, I know. But since there arent Tech Airports in all maps, I did this. I also have modified the paradrop 10 Conscripts, 1 Desolator, 2 Engineers and for the Allieds Rocketeers, works perfectly!
  14. Conscript

    Cameo

    A low quality buildup for the Psychic Amplifier is ok. I dont understand what you mean with low quality buildup. I have another request, can you make a buildup animation for the Yuri's Command Center (Building from Lunar mission) [YACOMD] Larger building and the Rocket Launch Pad (the other structure, mission before the Lunar mission) [YAROCK] small building. Only the structure base/sile, not the rocket.
  15. How can I make country flags buildable? Just ad owner in the Rulesmd.ini?
  16. I want to have the other gate 1x3 as well, you know the standard one from missions, but I've found one the same, but 1x3. I know that in the Rulesmd.ini only one of the gates is set. Someone told me to clone it and change the names to GGATE_A GAGATE_B and NAGATE_A, NAGATE_B. I've added the files and I hope someone can help me Gatestuff.rar
  17. Thanks, and then it is the Tech Airport paradrop right?
  18. Conscript

    Cameo

    Indeed, Psychic Amplifier, or if it doesn't fit on the image you can take Psychic Amp. as well And for the Launch Pad the name is ok. Also, if you build it or select it, it says that the name is 'Unknown Building' What can I do about this to show the normal Rocket Launch Pad? One more thing, there isn't an actual buildup animation for the Psychic Amplifier, is it somewhere on the internet or (if you are making the cameo's) can you make it for me? I now have the Genetic Mutator buildup animation for it because it looks the best at it. Thanks already!
  19. I'm new, but where is this artMD.ini file? I did what te guide told me to do, until step 7, I need the artMD.ini file opened, but I cant find it, where is it?
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