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electriceel

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About electriceel

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  1. electriceel

    Problem with spawning units

    Well, with a normal spawned plane it works completely fine - since I cloned the coding from the original aircraft carrier, it just worked like a normal carrier. Could it possibly have anything to do with the LimboLaunch tag?
  2. electriceel

    Problem with spawning units

    Hmm, I've tried your suggestions and it still doesn't work; not with MissileSpawn=yes, or with a nonzero SpawnReloadRate (the reason that it was zero in the above post in the first place was because I tried a nonzero value first and then found it didn't work, so resorted to zero for the SpawnReloadRate, which still doesn't work) On a different note, is there any way of making squads of infantry come out of barracks? I'm thinking Generals Red Guard-style or Tiberium Wars style, so that less clicking is required. One more thing; I've got a new animation I want to add to the mod, but how do I go about doing this? I can't remember where weapons animations are stored.
  3. I have this idea of making an aircraft carrier units that is capable of spawning kamikaze bombers. At the moment, it works, but refuses to regenerate the lost units, i.e. it fires off one salvo of the kamikaze bombers, then refuses to reload. Below is the relevant code: [sUICAR] ... Primary=KamiLauncher LandTargeting=0 DefaultToGuardArea=yes CanPassiveAquire=no Spawns=KAMI SpawnsNumber=1 SpawnRegenRate=20 SpawnReloadRate=0 FireAngle=32 ToProtect=yes ... [KamiLauncher] ;identical to the original HornetLauncher, but with a different range [KAMI] ;identical to the ASW (I also tried cloning it from the Hornet, but that didn't go down well), except: Image=HORNET Primary=Maverick10 DeathWeapon=CRNuke [Maverick10] ... Projectile=Kamikaze ;GEF was AAHeatSeeker2 ; was HeatSeeker ... RadLevel=800 Warhead=CRNUKEBOMBWH Report=NukeExplosion LimboLaunch=yes [Kamikaze] Image=HORNET SubjectToElevation=yes Any idea how I can make so regenerate the spawned units normally?
  4. electriceel

    Internal errors

    I downloaded the patch and it just won't install properly - goes to langmd.mix and says old file not found (I can see the langmd.mix in the game directory anyway). I clearly remember patching up to 1.001 on a different computer (the game being from the same disc). Now I can't find the game installation discs to reinstall the game... Any idea what I can do?
  5. electriceel

    Internal errors

    Indeed; but I created the mod on the original version, so I was afraid of things becoming messed up if I updated to a newer version.
  6. The mod I made usually works just fine, but occasionally during longer games, it crashes thanks to some unknown internal error(s). I have no idea what the except.txt is supposed to tell me; please can somebody help me out? except.txt
  7. Hi there! I'm a newbie at modding (but just finished my mod anyway), and just wondering where it would be possible to play my mod online. Moreover, how can I play the mod on LAN? I can't get even YR working at all on win7/vista on LAN for some reason; any idea how this might be done? And one last thing; atm, all my files (voxels, shps, etc.) are all just sitting loose in the directory; how can I put them all into a single .mix file?
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