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Psylus

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About Psylus

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  1. Yeah, it's right from an install of the game. Any ideas why the format would be slightly different? My guess would be a possible difference in implementation between C&C95 and C&C Mac and how they had to load data from external files. I'm guessing there will be few answers unless someone cracks open C&C Mac with a disassembler and works through the PowerPC ASM...
  2. Ask and ye shall receive: http://dl.dropbox.com/u/7243062/C%26C%20Mac.zip I've had these sitting around for quite awhile. The zip contains the MIX files and three C&C Mac executables (original, 1.72, and Dino). Funpark can't be activated like on the Win95 and DOS versions because of how the legacy MacOS worked, so it was activated by adding a flag ($7B) to one of the "Unused" fields on the Wset resource of the resource fork using ol' ResEdit. Thus, the extra Dino executable.
  3. Psylus

    1.06c development topic

    Ha, IDA for OS X with a GUI won't happen unfortunately (much as some of us would hope). It can run in Wine, but IDA in Wine debugging anything running in Wine is anything but successful usually (not to mention the trouble of getting a Wine build for OS X that works right). Sorry to hear of a lack of PC though, Hyper. As for Assembler, yes, it does have some nice advantages to it. Difficult to learn, but certainly worthwhile and definitely a requirement when working on older software and/or with older hardware. I haven't shoved a C&C EXE into IDA, but I'm guessing the code's definitely a rat's nest of fun to work with, right? Out of curiosity, what compiler?
  4. Psylus

    1.06c development topic

    Neat additions for the 1.06c patch, Nyerguds. I've been watching from the sidelines for awhile, and thought I'd come out of the woodwork and share a bit of gratitude for the work you've pulled off. Assembly definitely doesn't have the creature comforts that higher-level languages have, but it can really do some awesome things if you can get the code to work for you. I can't wait to see the results of both the 1.06c patch and the RA 3.04 patch (Hyper, you've got quite a bit of work cut out for you on that one, but considering who you are, you'll probably come through in the end). Anyways, just thought I'd drop a voice in and leave some encouragement.
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