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Golan

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Everything posted by Golan

  1. Golan

    Mystery C&C Teaser Video

    Have to aggree with AlexB. It's not professional enough CGI-wise, breaks numerous standards for official release and has only been found by the single site that has a big release scheduled for the exact same time - and it only exists on their YT channel!
  2. It's all just words... heard enough of those before the release of TS, of RA2, of TW, of RA3, of TT, and now again. They'd better have more than just words to speak for them.
  3. The Spirit of WW is just that, a spirit and an ancient one at that. Even if you wanted to create a game that "feels totally like good ol' TD-times, dude" today, you'd have to make extensive modifications to the gameplay and meta aspect. As time changes, so does the computer games genre, and with the change in the perception of people (which will happen to ANYONE unless you spent the past ten years on the far side of the moon), the meta-features that made TD great, like its accessibility, immersive campaign and strong fiction, simply don't translate to the same game-features anymore.
  4. Golan

    CNC Tube is Shutting Down

    *salutes* CNC Tube was a great work and contribution to the community, it will be missed. Everyone who spent their time on this project, thank you.
  5. He'd certainly have time now. Then again, never heard of him being particularly active outside the german community. Oh well, can't say that he'd be my favorite choice, seeing his position towards the non-competitive community. Anyways, his work for the german CT pretty much was "go tell them 'everything is fine and BUY CNC', chap", so former actions might not be representative for him.
  6. While this move surely garnered a lot of attention, it seems to be mainly negative - not exactly what I'd call a good introduction. Still, some community leaders (GR.org and its german twin, United Forums) have voiced their confidence in his person and plans. Let's just hope the persons speaking for him aren't a sign of his future position in the community, else I guess he gambled away of what made CNC great.
  7. The problem with most RTS' these days is that every match is a single, continuous sequence of decisions that build on each other. This forces the early infrastructure buildup sequence and resource gathering to be such a chore as you can't really do without it but it doesn't bring any direct feeling of success, like winning a skirmish would. With most modern RTS' offering only perhaps two, sometimes three viable overall strategies and tactics, the buildup process is dominated by dullness - there is no real variance or choice involved in the process, as even the goal of the process is already extremely limited in its possibilities. I hate to admit it, but RTS' with severely reduced economic and infrastructural complexity, like CNC4 or EAW (MP space combat) simply are the better games these days in this regard. Especially EAW stands out with its fast, fluid and intuitive gameplay that circumvents much of the dull management found in other games by cutting down automatized and standardized processes to the bare minimum (mining and base management are minimized to the necessities only) and giving the player more control over the battle (the hyperspace system and hardpoints are the most obvious features here). If you look at modern RTS' games, you will find that their gameplay is mostly rigid, a single solid block of gameplay mechanics interwoven into one. Unlike modern FPS', where the entire idea is that you never fight with your full or the same arsenal (sometimes even on the same map), RTS' have a set number of units/abilities that you absolutely 100% always need and a number of stuff that you will tinker with once and then never touch again. This has made RTS' less of a fluid battle of minds and transformed them more into highly theoretical and deterministic number crunching task, not crowning the skilled as winners but discarding the unfocused as losers.
  8. Man, I'd really have liked to see TIBERIUM finished. It appeared to be a game as grown up as the people that began their experience of the franchise with TD, not some candy store LSD party.
  9. It's great to see a C&C mod making it into the SP top five, really shows what the franchise has to offer. Congratulation to the CCF team, you really deserved this!
  10. Ups, it shouldn't do that. Looks like we've missed the turning animations when attacking. If you look at our earlier video, you can see it turn correctly.
  11. Calling their work impressive is probably inappropriate, so let me say it this way: HOLY MOTHER OF KANE, THAT'S ****ING AWESOME!!! Seriously, I guess this is by far the most professional work ever done for CNC - perhaps even compared to the official CNCs.
  12. To be honest a Generals based FPS, perhaps with RTS hybgrid elements, seems to make a lot of sense if you look at what FPS Gamers have aimed for in the past few years. Modern Day Warfare is one of the thriving settings of FPS and the bit of Sci-Fi that the Generals universe has to offer mixed with the experience of doing RTS-elements would be a great basis to overshadow the competitors.
  13. Great mod! Keep up the exceptional work!
  14. You mean less professional than bragging about solving problems that aren't problems to begin with? Modding of SAGE games since TW has suffered greatly due to the portrayal of the process as something arcane, incredibly difficult or highly technical. Furthering this impression through false statements is incredibly harmful to the community - it should be natural that people speak up against it. That's the point of a forum, isn't it? You can check our comments on ModDB and other pages frequented by the mod team, you will find that we try to be as constructive as possible towards the project.
  15. Sorry but the CNC3 community would be A LOT better off if people wouldn't spend so much time bragging about nothing and instead bothered helping each other. Lauren is right with all the facts he listed and the points perfectly well illustrate how people people simply don't care about much other than getting their own 15 milliseconds of fame. Yes, the team deserves respect for their work. For their interviews, not so much...
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