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CommieDog

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About CommieDog

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  1. I think the first part of the question has been answered: The Tick Tank model, skeleton, and animation are all in one W3X file. As for the second part, AttributeModifier_TickTankDeployed is where the DEPLOYED ModelCondition is set. This is necessary because the DeployStyleAIUpdate doesn't accept having a weapon that works in the undeployed state.
  2. Well, the damage-dealing part of it is coded like a Rift Generator. However, its damage radius is smaller at the beginning and end of its attack. Yeah, I thought that too when I first suggested the unit. But actually implementing it was tricky because a lot of bugs came up, and unfortunately at least one of them made it to release. I've heard that it is impossible to do without EA releasing the XML code for the campaign maps, not easy. Maybe I missed something, though, and I would be relieved if that was the case. You certainly did, and your fixed worked. However, we ran into another problem with the new minimap TOW. I'm sure any insight into how or why a minimap TOW would cause problems changing the graphics settings would be appreciated, because I'm baffled. What makes you think there won't be a next version? Mostly to show that the Forgotten doesn't have the R&D budget that GDI and Nod have. Instead, they fight with yesterday's weapons. By the time we heard of EA's plan for mutant units in C&C4, we had already invested considerable effort in our current roster of units. It would have been great to know of them before everyone else (including quite possibly the C&C4 developers), but it was not to be.
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