Sure, here is an image:
this I put in rulesmd:
[CASANF19]
Name=Bank of America
UIName=Name:CASANF19
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Remapable=yes
;RadarInvisible=yes
Radar=yes
@Doctor Destiny
you mean first frame in SHP should be empty?
SpySat=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CACHIG05D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes
And this in artmd:
[CASANF19]
Normalized=yes
Remapable=yes
Foundation=3x5
Height=30
SimpleDamage=no
ExtraDamageStage=yes
;Buildup=CAHOSP
NewTheater=yes
;ActiveAnim=CARUS03A
;ActiveAnimZAdjust=-100
DemandLoad=true
MuzzleFlash0=46,2 ; these are pixel offsets for muzzle flashes from center of base
MuzzleFlash1=-70,-2
MuzzleFlash2=74,12
MuzzleFlash3=-40,44
MuzzleFlash4=-12,18
MuzzleFlash5=44,-82
MuzzleFlash6=-66,-58
MuzzleFlash7=74,-28
MuzzleFlash8=18,68
MuzzleFlash9=-10,-32
AddOccupy1=-7,-9
AddOccupy2=-8,-9
AddOccupy3=-9,-7
AddOccupy4=-9,-8
RemoveOccupy1=-4,-7
RemoveOccupy2=-5,-8
RemoveOccupy3=-7,-4
RemoveOccupy4=-8,-5
CanBeHidden=False
DamageFireOffset0=32,60
DamageFireOffset1=54,-10
DamageFireOffset2=-30,-4
OccupyHeight=20
CanHideThings=True
; CASANF19D destroy animation
;[CASANF19DM]
;Image=CASANF19DM
;NewTheater=yes
;Rate=320
;DemandLoad=true
;Shadow=yes
;AltPalette=yes ; use the unit palete