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Lou

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About Lou

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  1. ok, I got it, problem was in height. I made it 30, and image got fine. Now, how do I make it to show occupied state image?
  2. Yeah, now I got it to work. I couldn't get it, because SHP should have name cnsanf19_A instead of casanf19_A. But I still have questions. My building is kinda transparent, e.g. I can see water shining through and lightning of explosions, and buildings outline: And, what about occupied state? Should I make animation for this too? What to write in rulesmd and artmd?
  3. ahh. yeah. I forgot. Thanks! i've added animation description in artmd [CASANF19_A] Image=CASANF19_A NewTheater=yes Normalized=yes Start=0 LoopCount=-1 Layer=ground Shadow=yes DemandLoad=true is something wrong?
  4. I've made casanf19.shp blank, just blue background with 1 frame. Next, I've created new shp CASANF19_A.shp, and put image there. In artmd.ini I've added this string ActiveAnim=CASANF19_A and now I cant see my building at all.
  5. Sure, here is an image: this I put in rulesmd: [CASANF19] Name=Bank of America UIName=Name:CASANF19 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Remapable=yes ;RadarInvisible=yes Radar=yes @Doctor Destiny you mean first frame in SHP should be empty? SpySat=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;DestroyAnim=CACHIG05D DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 ;Selectable=no ;IsBase=no BaseNormal=no ;psst....IsBase isn't a Rules flag Sight=6 ; UC base values ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 ;DistributedFire=yes CanOccupyFire=yes And this in artmd: [CASANF19] Normalized=yes Remapable=yes Foundation=3x5 Height=30 SimpleDamage=no ExtraDamageStage=yes ;Buildup=CAHOSP NewTheater=yes ;ActiveAnim=CARUS03A ;ActiveAnimZAdjust=-100 DemandLoad=true MuzzleFlash0=46,2 ; these are pixel offsets for muzzle flashes from center of base MuzzleFlash1=-70,-2 MuzzleFlash2=74,12 MuzzleFlash3=-40,44 MuzzleFlash4=-12,18 MuzzleFlash5=44,-82 MuzzleFlash6=-66,-58 MuzzleFlash7=74,-28 MuzzleFlash8=18,68 MuzzleFlash9=-10,-32 AddOccupy1=-7,-9 AddOccupy2=-8,-9 AddOccupy3=-9,-7 AddOccupy4=-9,-8 RemoveOccupy1=-4,-7 RemoveOccupy2=-5,-8 RemoveOccupy3=-7,-4 RemoveOccupy4=-8,-5 CanBeHidden=False DamageFireOffset0=32,60 DamageFireOffset1=54,-10 DamageFireOffset2=-30,-4 OccupyHeight=20 CanHideThings=True ; CASANF19D destroy animation ;[CASANF19DM] ;Image=CASANF19DM ;NewTheater=yes ;Rate=320 ;DemandLoad=true ;Shadow=yes ;AltPalette=yes ; use the unit palete
  6. Ok, I've added new civilian skyscraper, It works fine, but its' lower corner is cut, and this part is invisible. Whats wrong?
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