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ShadowDog

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  1. ShadowDog

    1.06c Modding system

    Perhaps you could allow them to define up to 8 characters for the savegame name, with the last 3 replaced by _HI (though you're using ASM, so that's probably a heck of a lot harder than I generally think of it being)? Admittedly, it's not anywhere near high priority, but it's a cool little idea. Speaking of which, could you put in some sort of way to distinguish the missions on the highscore table? Maybe using the mission name, but having an .ini key that can have it use a different name on the highscore screen (i.e. to make "Destroy Hassan's Elite Guard" show up as "Dest. Hassan"). And perhaps a way to make the new game button automatically go to the GDI campaign. Sorry, like I said before on the command and patch forums, I get a bit request heavy when I come back after a long time. Just throwing ideas at the wall to see if they stick, you know what I mean?
  2. ShadowDog

    1.06c Modding system

    Do you think you could put in an option to add an extension to the save games for a mod, so you could have SAVEG_HI.000 for normal Command and Conquer and SAVEGSW_HI.000 for Star Wars (if the modder feels like seperating the mod's saves from the normal saves). It would default to SAVEG_HI.000, of course.
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