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Rudger123

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About Rudger123

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  1. Rudger123

    How to...

    Thanks guys edit: lol am i the only one still modding ra2 yr? hardly anyone posts here.
  2. Hi guys, I'd like to know if it's possible to see Civilians as an enemy instead of Neutral. If yes, how is that possible? If not, can you tell me how I can make enemy infantry I've put on the map with FA2 stay on it's place? Cause when the game starts it moves all infantry to it's construction yard.
  3. Rudger123

    Problem with flag

    Thanks a lot. This did the trick.
  4. Rudger123

    Problem with flag

    @ Doctor Destiny What do you mean by that? I've edited another kind of flag which did display the way I wanted it too be. (with the steps above) @ Revolutionary I have no idea what kind of flag it is. I only know it's called US Flag in FA2. And all I did was doing the steps above. Nothing else.
  5. Rudger123

    Problem with flag

    As you can see the I've also edited the Soviet Guard Shack's flag, which doesn't display at all. The small flags are the flags where I was talking about when I opened the thread.
  6. Rudger123

    Problem with flag

    Oh yeah, I've done that too. But under "NEW RA2 BUILDINGS" where the "building" I want to copy is too. 406=CALUNR02 <last line> 2303=NLFLGC I have the idea that it can't read my .shp image or something cause when I replace the image with CALUNR02 the image does display.
  7. Hi guys, I'm trying to make a new flag by copying another flag (CALUNR02) (the small US flag you can see at Final Alert 2) but I can't get it to work. The problem is the color (that I edited) doesn't appear on Final Alert 2 or in-game. What I've done in rulesmd.ini: ;Lunar Flag [CALUNR02] UIName=Name:CALUNR02 Name=Lunar Flag Image=CALUNR02 TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes ;RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ; UC base values ClickRepairable=no ;CanBeOccupied=yes ;MaxNumberOccupants=6 ;DistributedFire=yes ;CanOccupyFire=yes ; ;US Flag Left [NLFLGC] UIName=Name:NLFLGC Name=NL Flag Image=NLFLGC TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes ;RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ; UC base values ClickRepairable=no ;CanBeOccupied=yes ;MaxNumberOccupants=6 ;DistributedFire=yes ;CanOccupyFire=yes ;what I've done in artmd.ini: [CALUNR02] Image=CALUNR02 Foundation=1x1 Height=2 NewTheater=yes DemandLoad=true ;Palette=City CanHideThings=False CanBeHidden=False [NLFLGC] Image=NLFLGC Foundation=1x1 Height=2 NewTheater=yes DemandLoad=true ;Palette=City CanHideThings=False CanBeHidden=False Finally I've put NLFLGC.shp into ecache99.mix and in ecachemd07.mix. Can anyone tell me what I'm doing wrong? Thanks
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