Rudger123
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Thanks guys edit: lol am i the only one still modding ra2 yr? hardly anyone posts here.
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Hi guys, I'd like to know if it's possible to see Civilians as an enemy instead of Neutral. If yes, how is that possible? If not, can you tell me how I can make enemy infantry I've put on the map with FA2 stay on it's place? Cause when the game starts it moves all infantry to it's construction yard.
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Problem with flag
Rudger123 replied to Rudger123's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Thanks a lot. This did the trick. -
Problem with flag
Rudger123 replied to Rudger123's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
@ Doctor Destiny What do you mean by that? I've edited another kind of flag which did display the way I wanted it too be. (with the steps above) @ Revolutionary I have no idea what kind of flag it is. I only know it's called US Flag in FA2. And all I did was doing the steps above. Nothing else. -
Problem with flag
Rudger123 replied to Rudger123's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
As you can see the I've also edited the Soviet Guard Shack's flag, which doesn't display at all. The small flags are the flags where I was talking about when I opened the thread. -
Problem with flag
Rudger123 replied to Rudger123's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Oh yeah, I've done that too. But under "NEW RA2 BUILDINGS" where the "building" I want to copy is too. 406=CALUNR02 <last line> 2303=NLFLGC I have the idea that it can't read my .shp image or something cause when I replace the image with CALUNR02 the image does display. -
Hi guys, I'm trying to make a new flag by copying another flag (CALUNR02) (the small US flag you can see at Final Alert 2) but I can't get it to work. The problem is the color (that I edited) doesn't appear on Final Alert 2 or in-game. What I've done in rulesmd.ini: ;Lunar Flag [CALUNR02] UIName=Name:CALUNR02 Name=Lunar Flag Image=CALUNR02 TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes ;RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ; UC base values ClickRepairable=no ;CanBeOccupied=yes ;MaxNumberOccupants=6 ;DistributedFire=yes ;CanOccupyFire=yes ; ;US Flag Left [NLFLGC] UIName=Name:NLFLGC Name=NL Flag Image=NLFLGC TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes ;RadarInvisible=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ; UC base values ClickRepairable=no ;CanBeOccupied=yes ;MaxNumberOccupants=6 ;DistributedFire=yes ;CanOccupyFire=yes ;what I've done in artmd.ini: [CALUNR02] Image=CALUNR02 Foundation=1x1 Height=2 NewTheater=yes DemandLoad=true ;Palette=City CanHideThings=False CanBeHidden=False [NLFLGC] Image=NLFLGC Foundation=1x1 Height=2 NewTheater=yes DemandLoad=true ;Palette=City CanHideThings=False CanBeHidden=False Finally I've put NLFLGC.shp into ecache99.mix and in ecachemd07.mix. Can anyone tell me what I'm doing wrong? Thanks
