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Kamikave

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About Kamikave

  • Rank
    Specialist
  • Birthday 18/10/1982

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  • Location
    France
  1. Kamikave

    1.06c development topic

    No worries, C&C and its fans aren't going anywhere Ready when you are.
  2. Kamikave

    Annoying graphical problem

    Please, read cc95v106c_r3_en.rtf, you'll find all the answers you need.
  3. I see. Thanks for the explanations.
  4. Isn't that always the case, even in single player ?
  5. I don't know, I've never looked for coop maps. Maybe if you look hard enough on this forum, or at http://www.cnc-comm.com/, you'll find some... C&C95 AI is kind of primitive, you'll have more fun with single player scripted missions, or Red Alert skirmish.
  6. Here, read this : http://www.moddb.com/mods/command-conquer-unofficial-patch-106/features/base-building-in-cnc95-skirmish
  7. Kamikave

    Translation stuff

    D'un autre côté, ce sont des termes utilisés par les joueurs et la presse spécialisée, je ne vois pas où est le problème. Ex: http://www.jeuxvideo.com/jeux/telecharger/pc/00000455-half-life.htm Concernant les fautes, j'avoue que je ne suis pas doué pour repérer mes propres fautes.
  8. Kamikave

    Crash research

    Oups, sorry. I didn't check the first page. I guess it's already on your bug list then (or it will when you find out what the problem is).
  9. Kamikave

    Crash research

    Ah... My first game in a while, and it crashes... "Application Error C&C95.exe The instruction at 004dbc37 referenced memory at 00081bf8 The memory could not be written Click ok to terminate the application" Do you know this one ? I wasn't doing anything out of the ordinary. Just building my base in covert ops Infiltration, as usual... Edit : Today, the game didn't crash, but, whenever I accessed the in-game menu, the mouse was frozen. I had to quit the game the hard way. I think I'll reinstall the game very soon lol
  10. Kamikave

    Translation stuff

    Just so you know, I will be very busy at work in july, so if you post stuff to translate in that period, don't be surprised if I don't see it before the week end ^^
  11. Kamikave

    1.06c development topic

    Yes, I have to agree on that. I never saw the map without fog of war at the very start, but in the covert ops mission Blackout, the Nod base seems to be almost empty at first (except for the turrets). The IA is builduing everything along with the player. Which, ironically, backfires if you use the first air strike to destroy the construction yard lol Yes, I was thinking of that mission when I mentionned this (I admit, I never checked them all ^^'). But you're right, the IA is totally messed up in this mission.
  12. Kamikave

    1.06c development topic

    Now that you mention it... I just assumed they did, since a lot of games from that time had their source code released (doom, quake, duke3D etc... ) Yeah, I hadn't thought of that. On the other hand, there are some missions where the IA never rebuilds its own refinery. If every mission has its own build list, they could have easily predicted what building needed to be rebuild or not depending on the mission. Unless the purpose was to make missions easier...
  13. Kamikave

    1.06c development topic

    Westwood or EA never released the source code ? I thought they did. I just realised something completely stupid. The AI in Dune 2 is able to rebuild every building you destroy (except for the constuction yard), yet C&C AI is not. How could the devs miss something so obvious ?! It's not like it they didn't do it before... The more I see all the bugs and broken things in this game, the more I get the feeling it was unfinished when released lol
  14. Kamikave

    1.06c development topic

    I'm guessing it's to keep the multiplayer balanced.
  15. Kamikave

    1.06c development topic

    Yes, that's more a flaw than a bug. Something that has been corrected in red alert, where there is no gunner spawned after a commando bombing. Rather than adding a delay before mini gunners can start firing, the easier way would be to increase the delay before the C4 explodes, giving time to the commando to really get out of firing range.
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