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killerman132

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About killerman132

  • Rank
    Recruit

Profile Information

  • Location
    Yuri's lab
  • Interests
    playing C&C
  1. killerman132

    GenRPG

    can anyone tell me how to make generals so it runs so you have a predefined squad that you start with and can customize with different weapons and generals abilities
  2. killerman132

    is it possible...........

    okay thanks for your help
  3. is it possible to add a campaign and cut scenes to each country and make them have there own tech tree?
  4. killerman132

    Need Help With Mod

    Okay, another question how do you add turrets to stuff?
  5. killerman132

    Need Help With Mod

    thanks I'll try that \ Edit; It works! thanks for the help
  6. killerman132

    Need Help With Mod

    yes i modded artmd.InI and rulesmd.ini and it is just not buildable
  7. killerman132

    Need Help With Mod

    I downloaded the file from YR Argentina, It came with code and images and files, but it didn't work. did I do something wrong Code Art.ini: [sHKCOM] ; Tesla Commando by DE2K Cameo=SHKCOMICON AltCameo=SHKCOMUICO Sequence=ConSequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=100,-25,135 SecondaryFireFLH=100,-25,135 Rules.ini: Under [infantryTypes]: XX=SHKCOM (Where XX is the next available number, below 100) Where the infantry specifications are: ; Soviet Tesla Commando by DE2K [sHKCOM] UIName=Name:SHKCOM Name=Tesla Commando Category=Soldier Primary=TcomBolt C4=yes Assaulter=no ; I clear out UC buildings Prerequisite=BARRACKS RequiresStolenSovietTech=yes CrushSound=InfantrySquish Crushable=no Strength=250 Armor=Plate TechLevel=5 Pip=red Sight=8 Speed=5 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=2000 Soylent=1000 Points=50 IsSelectableCombatant=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=no Size=1 AllowedToStartInMultiplayer=no ElitePrimary=TcomBoltE IFVMode=6 In the Weapons section: ; Fire by Telsa Commando [TcomBolt] Damage=110 ROF=50 Range=4 Speed=100 Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true ; Elite Fire by Telsa Commando [TcomBoltE] Damage=140 ROF=45 Range=6 Speed=100 Warhead=Electric Report=TeslaTankAttack Projectile=Electricbounce IsElectricBolt=true I give full credit to DE2K
  8. I'm making a mod that adds new buildings infantry and vehicles but I don't know how to add them I am using Tib Ed
  9. killerman132

    Modding Question

    cool thanks Doctor Destiny. how would you do that though?
  10. is it possible to make generals zero hour into a squad based game?
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