Hello. I'm currently playing campaigns and there are some mine inclusions.
In latter missions of GDI campaign (played on rev. 1) civilians were hostile to me. Now i'm playing Nod campaign and there is same problem. In scb07eb i even didn't need to destroy village - GDI did my work and killed almost all civilians.
I've also got problem with New Missions. When trying to start one of listed ones game give me "Error: Out of memory." message and then quit to windows.
List:
GDI: Funpark
GDI: Blackout
GDI: Hell's Fury
GDI: Infiltrated! - work!
GDI: Elemental Imperative
GDI: Ground Zero
GDI: Twist of Fate - work!
GDI: Blindsided - work!
GDI: N64 #1
GDI: N64 #2
GDI: PSX #1 - #3 - work!
GDI: PSX PATSUX
NOD: Funpark
NOD: Bad Neighborhood - work!
NOD: Deceit
NOD: Eviction Notice - work!
NOD: The Tiberium Strain
NOD: Cloak and Dagger
NOD: Hostile Takeover - work!
NOD: Under Siege: C&C
NOD: Nod Death Squad - work!
NOD: N64 #1 - work!
NOD: N64 #2 - work!
NOD: PSX #1
NOD: PSX #2
Power bar in custom resolution look glitchy.
If this is hard to fix maybe can you make to display power level in other place? For example after moving cursor over power bar there may be text showing actual power units, something like "Power low 65/60".
After wieving into SS files i found there is a bit different ADG cameo. Some of background on TD one is crappy fuzzied in comparasion to it.
(don't mind lack of text - i've removed it)
There also misspelled cameos of Air Raid instead of Air Strike and Humm-vee instead of Hum-vee.
And last small sugestion is about now editable mission sufix in "New Mission" menu: may it say Nod insted lf NOD?
You're doing great job with keeping this game alive.