penfold_rs
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RA3 basic modding for a Noob!
penfold_rs replied to penfold_rs's topic in Red Alert 3 Maps & Modding
Still makes no difference -
RA3 basic modding for a Noob!
penfold_rs replied to penfold_rs's topic in Red Alert 3 Maps & Modding
No that wasnt it, in fact when I build the mod again it creates a new folder D:\Users\Chris\Documents\Mods\mymod and automaticaly creates the Skudef and big file in there. Even when I copy it into D:\Users\Chris\Documents\Red Alert 3\Mods\mymod it still doesnt work. -
RA3 basic modding for a Noob!
penfold_rs replied to penfold_rs's topic in Red Alert 3 Maps & Modding
Thanks I didnt notice that I will try it now -
RA3 basic modding for a Noob!
penfold_rs replied to penfold_rs's topic in Red Alert 3 Maps & Modding
Plokite_Wolf. - Sorry I should have been more thorough.....My root file has both a .big file and a .skudef file in: D:\Users\Chris\Documents\Mods\mymod -
Hi there! I am a complete noob to modding so I will apologise now. I have been trying to get into modding as a hobbie but am finding it difficult to get started! I have read lots of tutorials and tried many times to get a simple mod to work with no success. First the background: I am using Windows 7 Ultimate 64 bit OS I am using RA3 version 1.12 I have no problems running the game at all. I have 2 hard drives (C and D) My game is located: C:\Program Files (x86)\Electronic Arts\Red Alert 3 Mod build file is located : D:\Users\Chris\Documents\Mods\mymod Mod SDK is located: C:\RA3 MOD SDK What I am trying to do: change the build time and cost of an allied power plant in Skirmish What have I done: downloaded and installed RA3 Mod SDK and associated files. created a new folder called "mymod" in C:\RA3 MOD SDK\Mods\mymod created a folder "data" in C:\RA3 MOD SDK\Mods\mymod copied AlliedPowerPlant.xml from C:\RA3 MOD SDK\SageXml\Allied\Structures changed properties and declicked "read only" Edited xml file as follows: <?xml version="1.0" encoding="utf-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude"> <Tags></Tags> <Includes> <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" /> <Include type="all" source="ART:ABPowerPlant_SKN.w3x" /> <Include type="all" source="ART:ABPowerPlant_particles.w3x" /> <Include type="all" source="ART:ABPowerPlant_BLD_SKN.w3x" /> <Include type="all" source="ART:ABPowerPlant_BLD_BLD.w3x" /> <Include type="all" source="ART:ABPowerPlant_BLD_BLDW.w3x" /> <Include type="all" source="ART:ABPowerPlant_Platform.w3x" /> <Include type="all" source="ART:ABPowerPlant_Platform_BLD.w3x" /> <!-- Base Object --> <Include type="instance" source="DATA:BaseObjects/BaseStructure.xml" /> </Includes> <GameObject id="AlliedPowerPlant" inheritFrom="BaseStructure" SelectPortrait="Portrait_AlliedPowerPlant" ButtonImage="Button_AlliedPowerPlant_on" Side="Allies" EditorSorting="STRUCTURE" JustBuiltTime="1.2s" BuildTime="1" EnergyProduction="100" EnergyBonus="10" CommandSet="AlliedPowerPlantCommandSet" KindOf="+FS_POWER +SKIRMISH_AI_CAN_BUILD_DURING_EMERGENCY_NO_INCOME" RadarPriority="STRUCTURE" PlacementViewAngle="315d" ProductionQueueType="MAIN_STRUCTURE" BuildPlacementTypeFlag="MAIN_STRUCTURE" EditorName="AlliedPowerPlant" Description="Desc:AlliedPowerPlant" TypeDescription="Type:AlliedPowerPlant"> <DisplayName xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:Al liedPowerPlant</DisplayName> <GameDependency> <ObjectFilter Rule="ANY"> <IncludeThing>AlliedConstructionYard</IncludeThing> </ObjectFilter> </GameDependency> <ObjectResourceInfo> <BuildCost Account="=$ACCOUNT_ORE" Amount="1"/> </ObjectResourceInfo> <ArmorSet Armor="AlliedPowerPlantArmor" DamageFX="FactionStructureDamageFX" /> <SkirmishAIInformation BaseBuildingLocation="SPREAD"> <ConstructionBaseSelectionCriteria ExcludedBaseTypes="NO_BUILD_RADIUS CAPTURED"/> </SkirmishAIInformation> <Draws> Note all I changed was the build time and cost. Copied Mod.xml from C:\RA3 MOD SDK\Mods\samplemod\data pasted in C:\RA3 MOD SDK\Mods\mymod\data Changed properties and declicked "read only" Edited as follows: <?xml version="1.0" encoding="UTF-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Tags></Tags> <Includes> <!-- mod.xml is the central include for mod setup data. --> <!-- These includes need to be in all mod.xml files --> <Include type="reference" source="DATA:static.xml" /> <Include type="reference" source="DATA:global.xml" /> <Include type="reference" source="DATA:audio.xml" /> <!-- Editing the barracks --> <Include type="all" source="DATA:mymod/Data/AlliedPowerPlant.xml"/> </Includes> </AssetDeclaration> Saved and closed I then ran EALAModStudio and built mod (with no errors) although during the build it kept saying "BinaryAssetBuilder has stopped working" but then it seemed to right itself and completed the build I could not find the mod file in the User interface/mods so I ran the game from the command prompt: c:\Program Files (x86)\Electronic Arts\Red Alert 3> RA3.exe -modconfig "D:\Users \Chris\Documents\Mods\mymod\mymod_1.0.skudef" Game starts with no errors, I go to Skirmish mode and nothing has changed.......... Sorry for very long post but I wanted to give all the information to show I wasnt being lazy and had indeed tried. If anyone can help with this very basic mod to get it working i would appreciate it! TIA