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Rebellious Ducks

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About Rebellious Ducks

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  1. Rebellious Ducks

    An endless amount of questions!

    thanks all of you i was also wondering if anyone else wanted to help work on my mod, no visible progress yet but i do have some code done!
  2. Rebellious Ducks

    An endless amount of questions!

    for #2 like how do you create epic singleplayer campaigns
  3. Rebellious Ducks

    An endless amount of questions!

    Cool thanks more questions may arise as i work EDIT: Already more questions 1) Does anyone have bases for .shp files for all 3 sides 2) How does FA2 Work
  4. I have a list of questions to ask: 1) Is it possible (ares included) to create a new side aka: Allies, Soviets, Yuri, _NewSide__, another newside. 2) Is anyone making .shps and voxels for modders besides yr arg. 3) Is it possible to add new campaigns 4) How do you add Red Alert 2's music into YR 5) How many mission should a campaign have (remaking old ones) thanks in advance for your help!
  5. Rebellious Ducks

    Interesting question

    ok thanks
  6. is it possible in yr to replace yuri with some sort of civilian faction that starts with pre-built buildings like generals but already with a barracks and ore refinery?
  7. Rebellious Ducks

    Squad Help

    I was wondering if it was possible to say make a redguard squad like angry mob, if so how.
  8. Rebellious Ducks

    A quick question.......

    I have some aka: I can mod basic stuff like add new infantry and tanks
  9. Rebellious Ducks

    A quick question.......

    okay
  10. Rebellious Ducks

    A quick question.......

    ok thanks i think i will get this now and one last question is ares like tib ed or does it require hard coding
  11. Rebellious Ducks

    A quick question.......

    ok thanks, also what does ares do
  12. I was jus wondering if it was at all possible to turn yr into an online MMO game?
  13. Rebellious Ducks

    Rising Factions Mod

    picture001.bmppicture001.bmppicture001.bmp Armor=plate Category=Soldier Image=SHKD AlternateArcticArt=yes Cost=500 Primary=ElectricBolt ElitePrimary=ElectricBoltE Prerequisite=NAHAND TechLevel=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER Strength=140 EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Sight=6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} Owner=Russians RequiredHouses=Russians UIName=SHKD Name=Tesla trooper Speed=4 SpeedType=Foot MovementZone=Infantry Deployer=yes DeployFire=yes DeployTime=0.001 ThreatPosed=20 Assaulter=no Pip=white IFVMode=6 Fearless=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie DeploySound=GIDeploy UndeploySound=GIDeploy AllowedToStartInMultiplayer=no Crushable=no Disableable=no IsSelectableCombatant=yes PhysicalSize=1 Points=10 Soylent=250 ; Clone of ElectricBolt Secondary=DElelctricBolt EliteSecondary=DElectricBoltE ;weapons [DElectricBoltE] Damage=60 ROF=40 Range=5 Speed=100 Warhead=Shock Report=TeslaTroopEliteAttack Projectile=Electricbounce IsElectricBolt=true AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [DElelctricBolt] Damage=60 ROF=60 Range=3 Speed=100 Warhead=Shock Report=TeslaTroopAttack Projectile=InvisibleLow IsElectricBolt=true AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) ;;;;;;;;;;;;ART;;;;;;;;;;;;;;;;;; [sHKD] Cameo=SHKICON AltCameo=SHKUICO Sequence=GuardianGISequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=100,-25,135 SecondaryFireFLH=100,-25,135 ;You also need to add this to get the arctic art working properly. [sHKDA] Cameo=SHKICON AltCameo=SHKUICO Sequence=GuardianGISequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=100,-25,135 SecondaryFireFLH=100,-25,135 Deployable Tesla Troper
  14. Hi im kinda new but im making a mod for YR witch gives all of the nations a new tech tree like america has hover tank apache and adv. chrono trooper but no mirage tank. wanna help anyone?
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