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sneezer3

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About sneezer3

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  1. I was considering adding a code section to the file header and making it full of NOP instructions and jumping there. This would probably be needed because I think it's highly unlikely there is enough groups of NOP's in the file to jump back and forth and still be able to return. I thought this might have already been done somewhere in the file - this is what I was speaking of. There is other was of doing it such as patching in a DLL file's function code jump but that is much more cumbersome. The patch utility linked to seems to be about modifying Red Alert's data file, and not the original C&C? Anyways, I guess I'll just see what I can do and hopefully post back within a few months.
  2. Some time ago someone mentioned in the pinned development thread about making a build queue hack. I understand if Nyer doesn't want to pursue it, and I'm thinking of tackling it. C&C is one of my old favorites too, and this has been on my mind for a long time now. Sorry to post a thread over something so trival - I couldn't seem to find any contact info anywhere other than here so I'm unsure how else to communicate. The main thing I'd like to know is if any dissassembly on C&C has been made already -- if it has it could percivably make such a hack much easier. Secondly, I'm curious if there is a prefered method of distributing a patch these days. Thirdly, is there a section in the PE file full of the x86 NOP instructions or something somewhere? I have a utilty that can add something to the PE header, but that might not be ideal for a patch -- and I'd need a place to put the code, so I'd like to get some idea as to what has been done. *Note: By build queue I don't mean an individual variable for each different type of unit such as Minigunners and Grenaders, I just mean one type of unit - maybe tanks and infantry. setting a smaller goal might make it more achievable - and I feel it would help the C&C interface and gameplay greatly.
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