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GodofDeath

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About GodofDeath

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  1. What's this? http://www.ppmsite.com/?go=download&file=cnc3kw_wrathed2Beta_Jun2014.7z&classic=true I cant find any version information in the files so this may not be genuine. I figured out why WrathEd was crashing, but I still cant get anything to compile properly, looks like its not an OS issue though.
  2. What operating systems is WrathEd known to work on? I'm on windows 10, and I have got WrathEd versions 1.05, 1.07, and 2.0, I've just been trying to get the SampleMod to compile with little success. in v1.05 i can run the BuildMod.bat and it opens the cool KW-style gui showing the progress bar and I can see the the art assets for the Mirage Tank being processed however when I open the final .big file for the compiled mod, it only contains the mod.str string file, the video.ini, and the shader file, no .manifest or .bin and no XML assets seemed to have made it into the .big. in v1.07 the buildmod.bat file still runs but the KW gui does not open, also I cant get the big viewer to open either (I am using WrathEd.exe in the tools folder as a big viewer). I just double click and nothing happens. in v2.0 there is no buildmod.bat and the WrathEd.exe file wont open either, the same way it wont in v1.07 I have tried some windows compatibility settings and running as admin, but nothing is working. oh I should add that the regular cnc3 SDK can compile mods just fine once you enable .Net 3.5.. well the XML assets at least.
  3. What I want to do is disable the RotateToTargetWhenAiming behavior in all ground vehicles with turrets. Here is the code that involves it: <AIUpdate id="ModuleTag_AI" AutoAcquireEnemiesWhenIdle="YES" AILuaEventsList="GDIPredatorFunctions"> <UnitAITargetChooserData CanPickDynamicTargets="false" SympathyRange="100.0" /> </AIUpdate> all I need to do is add: RotateToTargetWhenAiming="false" in the UnitAITargetChooserData division. however, this means I would have to edit the gameobject file for every unit i want to change... is there a way to globally change this using an attributemodifier or something? I am modding KW so extracting each unit's file from the game with WrathED would be a pain, is there a smarter way to do this? Cheers,
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