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BigBad

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About BigBad

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  1. BigBad

    Mig Weapon Loadout

    It should definitely be possible to get two different weapons on the plane. All sorts of other units have multiple weapon options. I tried to put two weapons on a plane once, and it didn't work, but I think I might have just been lazy and done nothing but say "Secondary = AMRAAM" or whatever I did. Following the code from Burton's gun vs. knife attack should give insight into how to toggle between the two, though I concede that I've never tried this. I think that you would need to make buttons that you can click when the MiG is selected. However, I cannot think of any instance in the game or a mod where something besides an upgrade has disabled the ability to switch between the two systems, as I suspect you want to have happen when the plane goes airborne. You could get around that by making a copy of the MiG and using napalm on one and tank hunter missiles on the other. That's not the same and I like the idea of having the ability to change loadouts like a real air force can do, but that would be a solid temporary solution. A suggestion: if you figure this out, make a tertiary weapon so you can give the plane a good air-to-air loadout.
  2. BigBad

    UN soldier help

    I managed to make the sniper buildable when it should not have been. I had to edit the command set for the barracks to have a button where the sniper could be selected for training. I do not know how to make a button for the UN soldier. I think you have to go into CommandButton and then get an image (which is really where I don't know what to do), but once you have, you go back to CommandSet, find your barracks, and write something like "5=COnstructUNSoldier" or whatever you set up in CommandButton.
  3. Hey all. I'm new to CNCNZ (and to real modding in general, mostly). I've done a bunch of modding Yuri's Revenge through Final Alert and I've done similar editing in Zero Hour with the XCC mixer and .INI files. but not really much more than that. In the mod that I'm ((very) slowly) making, I want to correct something that has always bothered me about the Aurora. It never made sense that the plane would slow down when it gets lighter. What I want to do is make the plane fly away at the supersonic speed where you can't shoot it. However, I don't want the plane to be invincible. I want it to be supersonic while it is flying to the target and returning, but briefly subsonic while it is attacking. (I justify it as the drag increasing when the bomb bay doors open so the plane necessarily slows down.) I see in the .INI file how to make the Aurora fly back at supersonic speeds, but not how to make it slow down a bit during the attack. I think this should be possible and perhaps not even hard, since the F-117 loses its stealth when it is attacking. Any ideas for how to have the Aurora supersonic unless it is attacking? I'll have some balance issues to work out, I know. I think that I might make a completely new plane (yep, I'll need your help when I get there) that has the supersonic invulnerability except when it is attacking, but it is quite weak when it can be shot at. Thanks much!
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