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Found 1 result

  1. I made the T-Rex Trainable for soviets (Comes out from barracks) And it doesn't work Sidebar Image is there You can select, move it around it works...just doesn't attack...help? All i did was make it Stronger, Cheaper, and faster (And Obviously the techlevel) [DNOA] UIName=Name:DNOA Name=Animal T-Rex NoShadow=yes Category=AFV Primary=TRexInfBite Secondary=TRexBite ;VirtualScanner Strength=2000 ;200 Organic=yes Armor=Plate TechLevel=10 Turret=no IsTilter=no SelfHealing=yes CrateGoodie=yes Sight=5 GuardRange=5 DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs Speed=12 Owner=Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crewed=no IsSelectableCombatant=yes VoiceSelect=TRexSelect VoiceMove=TrexMove VoiceAttack=TrexMove VoiceSecondaryWeaponAttack=TrexMove VoiceFeedback= DieSound=TrexDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons Weight=.5 ImmuneToPsionics=yes Explodes=no AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=yes Size=30 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Crushable=no Parasiteable=no Trainable=yes NotHuman=yes CloseRange=yes;gs such a short range attack that he needs to be able to do a intracell move OmniCrushResistant=yes
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