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Red Alert 3: Chris Corry on Soviet Unrealism

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A new article called Red Alert 3: Chris Corry on Soviet Unrealism has been posted at GameSpy. In this article he discusses the logical decision making behind Red Alert 3's visual style. The same screen shots we posted earlier can also be seen. Here is a sample from the article.....

 

"Red Alert 3 actually has much more in common visually with Red Alert 2 than with the original Red Alert," Corry began. The original game began as a speculative offshoot of the Command & Conquer universe in which Albert Einstein uses an experimental time machine to travel back in time and eliminate Adolf Hitler when he was a young man. Unfortunately the resulting failure of the Nazi Party takeover in Germany doesn't eliminate World War II, it just shuffles the players a bit with the Allies taking on an aggressively expansive Soviet Union under the murderous leadership of Joseph Stalin. The sequel moves the timeframe up to the 1990s and ratchets up the silliness quotient when Yuri, a powerful Russian psychic, pushes the Soviet Union into a war with the U.S.-led Allies.

 

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Corry points out that while the original game certainly had plenty of over-the-top elements (most notably the successful implementation of Nikola Tesla's far-flung applications for electricity) it nonetheless tried to keep at least one foot in plausibility. Red Alert 2, on the other hand, widened the schism between the two branches of the C&C family tree by throwing in elements like psychic clone soldiers, mind-controlled squid and dolphin naval units. Red Alert 3 is upping the ante still further with its legions of parachuting bears and Soviet commandos in very short shorts. "We're definitely trying to up the humor quotient [in Red Alert 3]," Corry said.

Some interesting discussion points in this article, so click here for the rest.

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