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Red Alert 3 Developer Interview with Greg Kasavin

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There is a new interview on the Official Red Alert 3 Site with Red Alert 3 Producer Greg Kasavin that takes a special in depth look at the Empire of the Rising Sun build mechanic. Some basic tips to playing as the Empire of the Rising Sun are also covered. Here's a sample.

 

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1. When creating Red Alert 3, was it decided early on that each faction should have a different build mechanic?

Greg Kasavin: Yes, we were interested in the possibility of each faction having a unique build mechanic relatively early on. However, what was more important to us was to wind up with three factions each with a different and distinct feel to them. The need to come up with different build mechanics that played into each of the factions' identities naturally emerged from that goal. In the case of the Empire of the Rising Sun, we wanted to come up with a fast and flexible build mechanic that supported the faction's ruthless nature and predisposition toward hard-hitting, unpredictable assaults.

 

 

2. What opportunities does this build mechanic give players?

Greg Kasavin: The Empire of the Rising Sun has the most unrestricted base-building mechanic, so it presents a lot of interesting opportunities for aggressive, sneaky, or creative players. Rather than have to build structures next to their Construction Yard, the Empire builds these hovering robotic vehicles called Nanocores, which can go just about anywhere before "unfurling" into a specific structure. So you can spread your whole base out across the map, park your structures on the enemy's doorstep, and much more. It's also relatively easy to expand to additional resource points as the Empire, since all they need to do is drive a Refinery Core over to an unclaimed Ore Mine. Even better, their Ore Collectors can defend themselves using concealed autocannons.

Click here or on the image above to read the full interview.

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This stuff is so cool..

 

I want my beta please! :D

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