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PurpleGaga27

Final mod pack update: 52 C&C3 Small Mods in One

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Download: http://rapidshare.com/files/148407321/52CNC3SmallMods.rar

 

Here's the list of review mods in this final review along with some info links. Not all of the mods can be identified with the modifier's name and web page. I will no longer make another update of small mods pack into one.

 

Tiberium Essence - a new mod featuring the Titan, Hover MLRS, Mammoth Mk. II, Cyborg and Cyborg Reaper units

 

Tiberium Mod - a mod that features old tiberium models from the old CNC format

 

Assist - a mod that assists you with some balance changes

 

Tactix - a mod that deals with improving tactics in the game

 

Intel Database Mod - all intel for Kane's Wrath only in Nod Campaign

 

Another Balance Creation - long term of abc (just a mod with some balancing changes). This was found exclusively in Gamespot.

 

AllMovies&IntelMod (modified by myself) - a mod that unlocks all movies and intel data in C&C3.

 

alphamod - it's just an alpha mod with some music samples and new weapon for the predator tank plus its new look. See ProjectPerfectMod forums for details.

 

Assist - a mod with some assist changes by the user. See readme for details.

 

CNCAir - another mod relating to aircraft changes. The lack of a readme wasn't mentioned by the modifier.

 

cgfavynerf (modified by CrazyGDIFan) - a mod with tons of changes that balances the game under C&C3 patch 1.09 and is now updated with some of the changes from KW patch 1.01. Possibly one of the best balanced mods for C&C3 so far.

 

ChrizMod (modified by Chriz) - another mod for C&C3. See ProjectPerfectMod forums for details.

 

cnc3classic (modified by CodeCat) - a mod that has some features similar to the original C&C1. See readme for more details.

 

cnc3justice (modified by The Gunrun) - a small version of CNCretarded. Just basic changes similar to my EconMod.

 

cnc3pro5 (modified by Juju and team) - Known as C&C3 Professional, another mod with lots of changes especially balancing. Unfortunately, this mod is neither best nor professional. Link: http://www.cnc3pro. com/

 

cnc3redux - a mod to equalize GDI/NOD factions

 

cnc3reformed - See info for details: http://cnc3center.110mb.com/cnc3reformed. html

 

cnc3regen - regeneration mod. Changes are mentioned in the readme.

 

cnc3Tactical - a mod with some unique abilites in what other mods don't have. This version is still in beta.

http://www. moddb.com/mods/10223/cnc-tactical

 

CNC ******** 3.0 RC1 (modified by The Gunrun) - possibly one of the best and most popular mini-mods for C&C3. It's not just in terms of gameplay and balancing but lots of buffs/nerfs changes and some new music. This version will go final when announced by the developer and this is almost a professional mod. Link: http://www.cncretarded. com

 

CostMod 1.0 (modified by myself) - modified for economic nerfs in the game including low costs of units, structures, upgrades and special powers. Tweaks and buffs are also made. Walls can be built for all factions except at a short length. Cranes can build defensive structures. Even better, this is one of the fewest mods with the GDI Shatterer and the Nod Confessor Squad.

 

CraneWallMod (modified by myself) - the best substitute to Deezire's minimod. Walls can be built at a shorter span length and cranes can make defenses. Additionally, there is shroud cover in all skirmish maps and EA logo movie is disabled.

 

Disruption (modified by ConnorSynth) - a mod for various balance changes in the game and include GDI Shatterer, GDI Tiberium Field, Nod Bunker and optional Scrin Lightning Sike.

 

dropshipmod - includes the building of GDI/NOD air transports into the game.

 

EconMod (modified by myself) - modified for economic changes affecting harvesters and refineries. Also, walls are builtable with a shorter wall span length and cranes can make defenses. One main menu music is added. See readme for more details.

 

FXmod (made by JuJin) - a mod that enhance structures with more colorful and illuminating light such as the enhanced red glowing of the Nod Power Plant.

 

frank_mod - a Frankenstein mod. Need more info. for that.

 

GDI_Shatterer - a mod with a Shatterer to build ingame. It's now an offical KW unit.

 

GMS - stands for Global Mod Series. A mod that is similar to CNC Generals Zero Hour: has four factions as a general each and some brand new changes and surprises for each general faction.

 

Infantry Only - only infantries can be built in the mod. No vehicles except harvesters. Looks pretty tough though.

 

NoSW - this mod has no superweapons at any time in every map.

 

OrcaMod - a modification for the Orca unit.

 

Pinky and Pinkynoeconerf - Need more info. for that.

 

Power - a mod regarding to power changes.

 

Reform (modified by Xenoninja) - Short for Reformation 0.2. For info: http://xenocide.clangrid. com/

 

SamSpecPower - a mod with an extra A-10 airstrike support power for GDI and a predator tank HEATED ability.

 

SampleMod - every MOD SDK version has this sample mod pre-installed. Comes with Elven Warrior unit.

 

SuperAPCMod - APC can garrison up to 3-5 infantry units but cannot be ejected for all of them due to this bug.

http://www.moddb. com/mods/9777/superapcmod

 

Termination (modified by Overmind) - a mod with lots of changes especially nuclear materials.

http://www.moddb. com/mods/9781/termination

 

Test - just an experimental mod. Some surprises there. Need more info. for that.

 

TradeMod - a mod that sends assistance to team members in the form of tiberium, units and defenses.

http://www.moddb. com/mods/10485/trademod

 

Transport Planes (modified by Flobulon) - similar to dropshipmod. Except that some units, not vehicles, can fire out of air transports while inside.

 

TWAdvanced - a mod with some changes and some new abilities as well.

http://www.moddb.com/mods/10244/tiberium-wars- advanced

 

CraneWallMod (modified by myself) - the best substitute to Deezire's minimod. This is a mod in which cranes can build defenses and walls being built in the game plus no EA logo clip and all movie/intel info.

 

CNC3NoLogoMod - gets rid of the EA Logo clip when loading C&C3 program.

CNC3KWNoLogoMod - gets rid of the EA Logo clip when loading KW program.

 

Lockdown - see readme.txt for details

 

Defection - see readme.txt for details

 

Colorations - selection of colors to choose from in skirmish/multiplayer mode.

 

CustomMod - another sample mod

 

RBBUIMod - mod with no contextual windows ingame

 

 

Some of these other mods are not in this pack but can be downloaded individually:

 

Project ReGenesis (modified by JeepRubi) - the replacement of JeepRubimod that is now with new changes and enhancements. This is a C&C Renegade into an RTS mod. Link: http://www. moddb.com/mods/9821/project-regenesis

(Note that this mod was removed in the small mods pack by request of the developer. It is a medium-sized mod officially now and it isn't finished modified yet.)

 

Kane's Revenge (modified by CoreAngel) - this is the first total conversion mod released as a beta but expect some significant bugs then and there. The latest version is 2.0 beta.

 

C&C3TW Enhanced (modified by ZoneTrooperEx)- this is the only mod with re-modified maps from the C&C3 SP campaign and some other changes. Link: http://cnc3twe.wordpress. com/2008/03/09/final-cnc3twe-post/

 

GLM (Global Liberation Mod): http: //www.moddb.com/mods/9876/global-liberation- mod

Tower Defense: http://www. moddb.com/mods/10489/tower-defense

ZoomMapMod: http://www.moddb. com/mods/10206/zoommapmod

EpicMod (modified by Purplescrin) - can only be seen in some forum topic threads

 

What's not included:

TitanMod

SampleMod

 

Coming Soon:

Mid East Crisis 2

Tacitus Prophecy

Tiberian Dawn

Asylum

Cold War Crisis

C&C Renovation

Tiberian Apocalpyse

Advanced Warfare

 

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