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how to add voxels to game/how to extract voxels from game

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Guest

I have a voxel editor and i know how to use it, but how do iput the voxels into the game.

 

also is there a way to extract voxels from a game so i can edit them?

 

thanks.

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Wow. Instead of wasting time asking meaningless questions, why not research for yourself? That might be a good place to start.

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Guest

sorry ive tried but cant figure it out

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Guest Spydr331

you are to make an entry in artmd.ini that is the same name as the voxel/hva file

put in remappable=yes and voxel=yes

 

 

in rulesmd.ini when you make a new unit put in image= and then write down the name of the entry you put in the artmd.ini file... that works for me, althought i do name everything the same thing but im pretty sure all that is needed is the image imput

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*sigh* Fine, I'll answer his questions.

 

Adding a new tank:

 

Copy an existing tank from the game.

[TANK]

UIName=Name:TANK

Name=Name Your Tank

Image=TANK

Prerequisite=GAWEAP

Primary=105mm

Strength=300

Category=AFV

Armor=heavy

Turret=yes

IsTilter=yes

Crusher=yes

TooBigToFitUnderBridge=true

TechLevel=2

Sight=10

Speed=8

CrateGoodie=no

Owner=British,French,Germans,Americans,Alliance

Cost=700

Soylent=700

Points=25

ROT=5

IsSelectableCombatant=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

VoiceSelect=GenAllVehicleSelect

VoiceMove=GenAllVehicleMove

VoiceAttack=GenAllVehicleAttackCommand

DieSound=GenVehicleDie

MoveSound=GrizzlyTankMoveStart

CrushSound=TankCrush

MaxDebris=2

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Normal

ThreatPosed=15

DamageParticleSystems=SparkSys,SmallGreySSys

VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER

EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

Accelerates=false

ImmuneToVeins=yes

Size=3

OpportunityFire=yes

ElitePrimary=105mmE

BuildTimeMultiplier=1.5

 

Before I go on, [TANK] is merely a placeholder. Rename it so it matches your voxel file and HVA file names. Your HVA file names have got to match your voxel file names too.

 

As such:

tank.vxl - tank.hva

tanktur.vxl - tanktur.hva

tankbarl.vxl - tankbarl.hva

 

Each piece has a corresponding HVA. Every voxel should be like that. Each might not have a turret and barrel but each piece should have a corresponding HVA.

 

To finalize everything, add your art entry.

 

[TANK]

Voxel=yes - REQUIRED for voxels

Remapable=yes

Cameo=TANKICON

AltCameo=TANKUICO

PrimaryFireFLH=xx,xx,xx - necessary for the firing origin of your primary weapon

SecondaryFireFLH=xx,xx,xx - only needed if you have two distinct weapons

 

As I said before, [TANK] is merely a placeholder. Rename it so it matches your file names. A word of advice, keep graphic names short and simple. Abbreviate them as well to make it faster to make entries.

 

Extracting and editing voxels:

 

Yes, this is very possible. You need two tools in order to proceed however.

 

You will need the XCC Mixer and the Voxel Section Editor. Just use Google to find both tools and you'll be on your way.

 

Launch the XCC Mixer and navigate to the voxels mix file.

RA2 -> ra2.mix -> local.mix

YR -> ra2md.mix -> localmd.mix

 

Select the voxel you want and right click. Choose extract and move on.

 

Then just install the Voxel Editor and edit away. I'm not super great with the Voxel Editor yet. It's very similar to most image editing software. Pretty much the same tools and stuff.

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Guest

thanks for taking the time to answer, im very grateful.

 

(no sarcasm intended)

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