Regs 0 Posted December 30, 2008 (edited) Ok, so I follow the documentation down to the T. The buildbig compiles my files, yet nothing takes effect. Yes, I also load the mod using a skudif and the mod is listed under the menu correctly. All I tried to do is mod GDI preditor tank. So I coppied its vanilla xml file to my mod folder named "gdipower2" and weapons.xml file. I didn't rename anything, and all I did was change some numbers under their respected attributes. Am I suppose to rename weapons.xml and GDIpreditor.xml files before I compile a big file? I see a lot of erros in the dos promt when it compiles. I wish I knew a way I could upload a pic for you to show the file structure. My web host cancelled me 2 weeks ago without notifying me. <?xml version="1.0" encoding="UTF-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Tags></Tags> <Includes> <Include type="reference" source="DATA:static.xml" /> <Include type="reference" source="DATA:global.xml" /> <Include type="all" source="DATA:gdipower2/Data/GDIPredator.xml" /> <Include type="all" source="DATA:gdipower2/Data/Weapon.xml" /> </Includes> </AssetDeclaration> I notice my mod.xml files does not close </xml>. Could that also be a problem? I figure the buildbig.bat wouldn't even start if there was a syntex error. Edited December 30, 2008 by Regs Share this post Link to post
Regs 0 Posted December 31, 2008 Ah i figured it out with some help. I didnt install the essential files after I installed the SDK. Share this post Link to post