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New Info from German PC Magazine gamestar

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Hagren has posted new info, taken from CnC-Inside. Check this article out!

 

Posted by: hagren on 07-27-2009 @ 17:51 - Source: CnC-Inside

 

Our friends at CnC-Inside took a peek into Gamestar's most recent issue which will hit newsstands on this Wednesday, July 29. Until I'm able to purchase it and scan the article (if there are any new images), here's the new info CnC-Inside gathered in bulletpoints (translated by yours truly):

 

-Lead Producer is Michael Glosecki, who was part of Dune 2's QA team (!)

-Linear campaign, parallel for both sides

-Scrin actually is part of the story

-You are going to play a renegade military leader, who's fighting both against Kane and his GDI allies

-GDI's campaign motto is "The man who killed Kane", Nod's "Everything has to end"

-GDI's clean slate is going to be desecrated

-FMVs are going to be darker and more serious, but mostly still in first person. Here's an example:

 

We're rotting in prison, when a man in a suit appears, opening our cell door, and asking us to follow him. Shrieks can be heard in the distance. Just when we're halfway through, an inmate next to our cell grabs us on our collar (With the camera following), of which a guard catches a glimpse, getting his bat ready- but we manage to break free before a row would have started. "You should get used to that" comments the suited man with a smirk on his face. Eventually, he leads us to a desk, handing us a briefcase- "Kane is at the scrin tower", he mutters, "You have ten minutes".

 

-Defense class is the only one able to build structures, such as bunkers or defense towers, including the Obelisk of Light

-Nod towers can be burrowed

-Offensive class gets the most powerful tanks, support the superior aircraft- and the Ion Cannon

-No navy

-You choose new units, upgrades and powers from a tech tree

-Upgrades you purchase for your crawler are not persistent

-You collect Tiberium from the Core Network with the help of rigs which slowly merge with the outlets and provide a steady stream of credits

-Difficulty in co-op mode depends on your level

-Objectives vary from class to class, but are shared in co-op

-Destroyed crawlers are replaced, but not instantly- However, you're free to choose were to land them

-Gamespy is history, EA uses their own online service

-Matchmaking for even 5 vs 5 matches is possible

-You can create temporary clans to keep track of players you felt comfortable with

-Offline mode is currently being thought of, so that at least the campaign could be played offline

-Dynamic music; GDI's is orchestral/militaristic, Nod's is religious techno interspersed with choirs

-The crawler can hold up to 4 units like an APC

 

http://commandandconquer.filefront.com/new..._gamestar;43141

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5v5 automatches sound like a terrible idea. Can you imagine the noobs! :o:P

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