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C&C 4 Developer Q&A #19

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There are more Command & Conquer 4 questions and answers from the developers posted on the Official C&C Forums. In Developer Q&A #19 you can learn about things like handicap settings, competing with higher ranked players, jumping from game to game, the counter system and how hard is the AI. Check them out below.

 

Will C&C4 have any handicap settings such as those seen in C&C3?

Currently, there are no handicap settings. Given that the design of CNC4 is more flexible than in previous titles, allowing less experienced Players to get involved in the multiplayer experience without going head to head with top tier micro masters, so we felt that handicap was less necessary for CNC4 and instead dedicated our time to getting the overall game balance as tight as we could.

 

How will lower level players compete with players that have all units unlocked?

CNC4 balance uses a different model to our previous games – here, the higher tier units, structures and powers are designed to provide a greater variety of tactical options to the Player, rather than functioning as game enders. As such, a full CP cap of Tier 1 units is more than capable of holding their own against a full CP cap of Tier 3 units, but the higher level Player will have more choices in terms of how they choose to execute their plans.

 

Will friends be able to jump from game to game with each other?

Yes. CNC4 has a party system, allowing groups of Players to hook up and move from match to match (be it PVE, PVP or Campaign Co-Op) together.

 

How easy is it to identify what units to make to counter the enemy?

We’ve gone to great lengths to clarify the combat chain in CNC4. We have detailed tooltips for each units, clearly marking out the functionality of each unit.

 

In addition, if you have a unit selected, the enemy unit your chosen combatant is an ideal counter to will be marked with “crosshair” icons. Furthermore, if you select an enemy unit, the central UI area displays which of the units within your class are the correct counter to it. It’s a pretty robust system, working hand in hand with our increased focus on affordance (visual design indicating functionality) to create a clearer picture of how the battlefield works.

 

What is the hardest AI in C&C4 like?

Hard. The AI builds off of the already powerful system we developed for CNC3 and then evolved with RA3, resulting in a challenging, interesting opponent at all difficulty levels.

Have a question of your own that you would like answered in the future? Then post in the Ask A Developer thread on the Official C&C Forums.

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Blimey, all these news updates in one night?

 

Get out the reading glasses boys, it's going to be a long evening...

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CNCNZ.com covers it all my friend ;)

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