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Return of the Dawn 2.8.7 Released

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A new update for the Tiberian Sun mod, Return of the Dawn, has been released. This update corrects many bugs left over from the previous version. If your new to this mod, Return of the Dawn is a total conversion for Tiberian Sun and Firestorm, it brings the original C&C universe with all of the graphics, settings into a more updated engine. It also adds a special "Reaperrr's Rules Mode". Here's what's included in the 2.8.7 update.

 

2.8.7 Patch

Misc. changes:

- Added Readme info: Random Map Generator in Reaperrr's Rules mode crashes the game. Use Classic Mode's RMG to generate random maps.

- changed/fixed a few game dialog strings.

- Transparency effects were severely cut down. This was done for two reasons:

a) many explosions and similar effects actually look better without transparency.

B) all transparency effects have a severe negative impact on performance, especially in multiplayer (due to DirectDraw performance problems).

 

Fixes:

- (Reaperrr's Rules): Due to an engine bug, the "curly shuffle" between shots for Orca and Apache had to be re-enabled. They don't deplete any ammo without it.

- (Reaperrr's Rules): The AI prerequisite for A10 bombers was set to repair bay instead of radar. This has been fixed now.

 

AI improvements:

- Tweaked AI team delays. AI should attack more frequently now.

- Increased AI money bonus to allow AI to sustain its attack rate.

- AI no longer builds repair bays, as too many units got stuck on them. AI prerequisite for mammoth tanks changed to Adv. Comm. Center (human players still need to build repair bays for them).

 

Gameplay Improvements:

(Reaperrr's Rules): Harvester unload time reduced significantly (1/4 of previous value).

(Reaperrr's Rules): Rate Of Fire bonus when reaching veteran/elite status increased from 10% to 20%.

 

New Maps:

- Added Sole Survivor versions of

- Night of the Mutants

- Super Bridgehead Redux

- Tread Lightly

To get this update click here.

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