Jump to content
We see you're using an ad blocker of some kind. And hey, that's okay! Some of us do, too! We just want you to know
that we don't use conventional spammy ads at CNCNZ.com. We only link to our own internal projects, or other sites
within the Command & Conquer community! Who knows, you might see a mod or download you like! Thanks!
Sign in to follow this  
Goldobsidian0100

Tiberium Twinkle

Recommended Posts

I found this and iv found other tutorials and iv never been able to get it to work.

http://www.tiberiumw...hp?showtopic=53

I reread the entire thing from start to fininsh again with a clear head and after a few months from my last attempt and I noticed something.

 

Tiberium Twinkle (Single Player Only) **

As minor as it maybe, simple effects like Tiberium twinkle add great eyecandy to any game, as seen in RA2 and RA1

For some reason this effect was excluded from TS by default by like many other things the leftover animations are still left in the conquer.mix from RA1

Step 1

Firstly convert the TWNK1 TWNK2 and TWNK3 .shp's to the anim.pal.

 

Where do the TWNK1, 2 and 3 come from? And what tools do I need to do this step? I normally just skipped it figuring it was allready in the game but one of those default off little hidden things from the writing above step 1.

 

 

Also does any one know how to change the color of things like the nod laser turrent? Under the weapon listing in the rules.ini theres a color section for inner and outter color but that doesnt seem to change it.

Edited by Goldobsidian0100

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

×