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Latest Renegade X Updates

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It's always good to get to the latest updates about the popular Renegade X. The latest news covers the upcoming beta testing period, screenshots of the new Mesa map (two samples below), previews of the Flak Cannon and Chemsprayer, plus some extra information about the new Renegade X forums that should be online later this week.


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Click here to read the full update.

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Hmm... not sold on the idea of the Flak Cannon, flak is anti-aircraft weaponry, not just advanced grenades. It also sounds too Red Alert-ish.

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Its a design decision. One that is clearly explained I feel.....

 

Flak Cannon

6 months ago, we announced in our Game Design videocast that the GDI Tiberium-based weapons would be exchanged for new alternatives. This was a creative choice, and it was done because we believe that it is not in GDI's character to weaponize Tiberium. Tiberium and chemical weapons has been more associated with Nod in the C&C universe, so it was strange that GDI had more Tiberium weapons in C&C Renegade. As we've said in a previous update, Patch's Tiberium Flechette was exchanged for the new Tactical Rifle - the incendiary weapon featured in Black Dawn.

Moreover, because the same GDI character (Sydney) was used twice for two different character classes, we decided to exchange the 150 Sydney character with Angus McFarland from Black Dawn. This way we could avoid confusion in multiplayer with having two "Sydneys". Since her Tiberium Autorifle was removed from the game, we've created a new weapon: the Flak Cannon.

 

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Not only did the Tiberium Autorifle not fit GDI, it was seldom used in multiplayer. The new Flak Cannon works much like the Unreal Tournament gun. It has two fire modes: the primary fire shoots flak shells that disperse with distance, and the secondary fire shoots a flak grenade. Since Nod's 150-credit weapon worked like an upgraded Flamethrower, we thought it would be befitting if GDI's 150-credit weapon worked like an upgrade of GDI's basic infantry as well. The primary fire resembles the shotgun while the secondary resembles the grenade launcher.

"The McFarland" will cost 150 credits, and it is most effective in close-quarter combat.

 

In the old Renegade days I hardly ever used the 150 Sydney or Patch so I don't mind these changes at all.

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I read their explanation before I posted that. I agree with their decision and logic to remove tiberian weapons from the GDI arsenal, but I do not think a "Flak Cannon" was a good replacement.

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